18. Channeling a Little of Anna Delvey
Gina Lee, Chief Marketing Officer at Gen.G, joins me this week! Gina's career in marketing and partnerships stretches from art to fashion to gaming, and with such a creative slate of projects, Gina has a unique perspective on how to work with brands. We talk about the importance of consumer-lead advertising, how to balance partnerships, and the extensive charity initiaves at Gen.G, from the Broadcast Her Initiative to Aid for Ukraine and the Do Good Fund. We also discuss how DEI principles are incorporated at Gen.G, which is a multinational company.
Episode Resources:
https://geng.gg/
Transcript
Welcome to the meta woman podcast we address the
Unknown:issues, opportunities and challenges facing women in the
Unknown:development of the metaverse the biggest revolution since the
Unknown:internet itself. Every week we bring you conversations with top
Unknown:female talent and business executives operating in the
Unknown:gaming and crypto industries. Here's your host Lindsey, the
Unknown:boss poss the meta woman podcast starts now.
Lindsay Poss:Hello, and welcome to the meta woman podcast part
Lindsay Poss:of the holodeck media Podcast Network. I'm your host, Lindsay
Lindsay Poss:the boss path. I'm struggling with success recovering at all.
Lindsay Poss:Or returning listeners. Thank you so much for supporting the
Lindsay Poss:show for leaving the five star ratings and reviews, telling
Lindsay Poss:your friends we're doing all of that. And for new listeners.
Lindsay Poss:Welcome. I hope you enjoy. Joining me this week is Gina
Lindsay Poss:changli, Chief Marketing Chief Marketing Officer at Genji. For
Lindsay Poss:those of you who are not familiar with Genji, they're an
Lindsay Poss:esports organization that connects the US and Asia. Genji
Lindsay Poss:operates in China, South Korea and the US and their team
Lindsay Poss:profile includes seven global championships, and teams in
Lindsay Poss:Overwatch League League of Legends World Championship, a
Lindsay Poss:men's valorant team and an all women's valorant team, and NBA
Lindsay Poss:touquet League team in Shanghai, among others. As you can tell
Lindsay Poss:they have a lot going on so much so that it was even hard for me
Lindsay Poss:to get through. It's also worth noting that Genji puts a lot of
Lindsay Poss:effort into inclusivity efforts, not only by supporting things
Lindsay Poss:like an all women's valorant team, but having initiatives
Lindsay Poss:like Hashtag team Bumble, the leading team platform for the
Lindsay Poss:empowerment of women in gaming, and the Genji Foundation, a 10
Lindsay Poss:year $1 million commitment to collegiate scholarships targeted
Lindsay Poss:at women, people, people of color and low income college
Lindsay Poss:students. So a lot to cover. But Dina Welcome to the show. To
Lindsay Poss:start, I would love for you to give the audience a bit about
Lindsay Poss:yourself and your background, given that we've kind of walked
Lindsay Poss:through a little bit of Genji.
Unknown:Yeah, sure. Hello, thank you for having me,
Unknown:Lindsay, it's nice to finally I'm so sorry, that I have to let
Unknown:this recording over and over. But it's been so crazy, because,
Unknown:you know, lots of things happening for us. As you
Unknown:mentioned, we are a global esports organization. So, you
Unknown:know, we have different leagues and teams running all the time.
Unknown:And you know, it's just been busy, busy, busy. But um, so my
Unknown:background, I actually have, I did not come from a gaming
Unknown:background, I've been with Gen Z for about three years. And it's
Unknown:been a really, you know, a whirlwind experience a lot of
Unknown:learnings. But but my original background is I came from the
Unknown:fast fashion space. So I worked at my last job right before I
Unknown:came over to Genji was I was the head of Global Brand Marketing
Unknown:at 21. seemingly very different, but actually a lot of things are
Unknown:pretty similar. You know, I mean, obviously, at Forever 21,
Unknown:or at any fashion company or product company, you know, your
Unknown:main purpose is to sell the product, right, so you're
Unknown:creating marketing campaigns around product and clothing,
Unknown:shoes, makeup, whatever it may be, right. And work in global
Unknown:brand marketing, you know, there, there were a lot of there
Unknown:were a lot of different different channels in which we,
Unknown:you know, communicated the brand out to the consumer, there's
Unknown:obviously you know, Instagram page profession, Twitter,
Unknown:YouTube, a lot of creator work. And then in there was also a lot
Unknown:of brand partnerships, I worked on a lot of collaborations
Unknown:between forever 21 and other brands, you know, working on
Unknown:limited apparel, capsules, and, you know, seeing those apparel
Unknown:capsules come through all the way to fruition with gifting
Unknown:creators, you know, doing experiential events, you know,
Unknown:things like that. So, the, it seems really different. But in
Unknown:actuality there are a lot of things that overlap and are kind
Unknown:of similar, right, like gaming as an audience you have to
Unknown:understand, understand, or you know, seek to speak to the
Unknown:larger audience, and how are you going to reach that audience?
Unknown:You know, there's a segment of the audience that's super into
Unknown:the competitive space wants to follow the esports teams and how
Unknown:they do within each game and League, you know, and then you
Unknown:have like, the more casual gamer audience who follow an
Unknown:organization or a creator because of the things that they
Unknown:do within that space. And then how do we as an organization,
Unknown:help to empower the fan base to be able to interact and engage
Unknown:with not just our band, but with our sponsorship ran? So, you
Unknown:know, maybe different platforms. I wasn't as familiar with the
Unknown:Twitch space. I've learned a lot, a lot then. And, you know,
Unknown:Twitter wasn't a huge priority. for fashion. So, you know, it's
Unknown:always very image and Instagram driven. So, you know, different
Unknown:kinds of different kinds of media. But you know, at the end
Unknown:of the day, it's really about reaching an audience in the
Unknown:platform that they feel the most comfortable and understand the
Unknown:brand through those lens. So,
Lindsay Poss:yeah, gotcha, what made you want to transition from
Lindsay Poss:fashion to gaming? I mean, it could, it could just be that you
Lindsay Poss:just really liked Genji. It was good opportunity. But was there
Lindsay Poss:any, any reason you either wanted to get out of fashion or
Lindsay Poss:into gaming? Or was this just kind of a right place, right
Lindsay Poss:time type opportunity.
Unknown:Um, so I, you know, my whole life, I wanted to work in
Unknown:fashion that was like, when I graduated from school, college,
Unknown:high school, you know, all that I was, like, my career is going
Unknown:to be in fashion in any which way possible. And I worked in a
Unknown:variety of jobs within the fashion space, I, I eventually
Unknown:made my way into the social media and marketing part of it,
Unknown:but I did do a lot of work in, you know, in store displays, I
Unknown:did buying I did apparel design, I worked on this small line for
Unknown:a little bit as well. So when I was approached with this
Unknown:opportunity, you know, I, I had had already a very long career
Unknown:within the fashion space, doing a lot of different aspects of
Unknown:it. So and I guess you could say, right place at the right
Unknown:time, but I think there were also things that were really,
Unknown:you know, interesting about it, it was a very emerging space at
Unknown:the time, you know, obviously, gamers and people who are like
Unknown:very big fans of gaming are already like, very, you know,
Unknown:much a part of the communities, but somebody like me, that was
Unknown:command kind of as an outsider, it was very eye opening to see
Unknown:that there was such a large community of people, you know,
Unknown:very engaged. He a huge community that was almost
Unknown:hidden, I mean, not hidden, but like to the general, um, you
Unknown:know, you know, in school, you're never like, oh, I want to
Unknown:grow up on and be a gamer. You know, what I mean? So it's, it
Unknown:didn't seem like a career path that was available, readily
Unknown:available. So I was very intrigued by that, you know,
Unknown:gotcha.
Lindsay Poss:I think maybe now, hopefully, things have changed
Lindsay Poss:with the rise of Twitch. But certainly when, when I was
Lindsay Poss:growing up, young people did not grow up wanting to be
Lindsay Poss:professional gamers. And given your passion for fashion and
Lindsay Poss:your background in it. How do you see the overlap in fashion
Lindsay Poss:in gaming? Seen a lot with fortnight and robotics, for
Lindsay Poss:example, or Nike? I think they had a, they've been kind of big
Lindsay Poss:on making Metaverse experiences in place, but how do you see the
Lindsay Poss:overlap between fashion and gaming and creating those
Lindsay Poss:experiences for
Unknown:customers? Um, I think there's like, there are a lot of
Unknown:ways to look at fashion and gaming overlap. You know, I feel
Unknown:like that we're still in this, like discovery phase two of what
Unknown:that looks like. You know, they're on one hand, they're at
Unknown:like a base level, you know, there's creators, there's people
Unknown:who have a lot of audience share, and there's, you know,
Unknown:the ability to gift them and give their followers to really
Unknown:see what the product is like. When you get to be a little bit
Unknown:more, you know, into the metaverse area. I think
Unknown:different brands are looking at it in different ways. And I
Unknown:think the ones that the brands and partners who are looking at
Unknown:as a transactional in a transactional lens. For me, I, I
Unknown:think that that's not quite the way to approach it. I guess,
Unknown:like the example I would give to a brand is, you know, why is the
Unknown:Time Square billboard, the some of the most coveted ad space,
Unknown:you know, when I was at Harvard, when we had a big digital
Unknown:billboard attached to the store, and it was like, the number one
Unknown:thing that artists and models wanted to be on, you know, it
Unknown:was like the, the thing that meant the most to them when we
Unknown:would work on a lot of these campaigns. And, you know, it's
Unknown:it's kind of the same thing where it's like, you don't have
Unknown:somebody look at that billboard and go immediately, oh, I'm
Unknown:going to buy this right now. You know, it kind of has to be a
Unknown:longer term play. It's about being relatable and being there
Unknown:and spaces that people are looking consuming and watching
Unknown:and you know, caring about. And so I think that's really the
Unknown:future of the metaverse. I'm sure that for these like branded
Unknown:activations. It's more about the perience I think, I don't know
Unknown:if that really answered your question.
Lindsay Poss:That makes sense. I mean, I get what you're saying
Lindsay Poss:you can't. Yeah, you can't just necessarily have an empty
Lindsay Poss:marketing campaign and expect to sell everything. There has to be
Lindsay Poss:like a consideration for how the consumers are actually
Lindsay Poss:interacting in that experience.
Unknown:Yeah. I think also consistency, right. Like there's
Unknown:a huge play right now for people to be first to metaverse. You
Unknown:know, brands want to be first Metaverse, but like, what is
Unknown:metaverse? It means different things to different brands. And
Unknown:then also what are you doing in that metaphor that provides
Unknown:value to the consumer? And that? I don't know, people care more
Unknown:about what they get now, you know, like the consumer,
Unknown:consumer led activations are our land better, right? So I think,
Unknown:yeah.
Lindsay Poss:Is that something that is that a trend that you've
Lindsay Poss:noticed recently? Or is that? You know, I'm trying to, I'm
Lindsay Poss:trying to figure out the exact question I'm asking, but you
Lindsay Poss:jumped from fast fashion to gaming, and fast fashion
Lindsay Poss:presumably has a really different kind of marketing
Lindsay Poss:strategy, technique that they use to go after customers,
Lindsay Poss:things like that. And in that jump, is that when you kind of
Lindsay Poss:notice the success of consumer led activations? Or do you think
Lindsay Poss:that this is more of a global shift that's happening in all
Lindsay Poss:industries? Or what has what has changed in the past five years?
Lindsay Poss:Or maybe it hasn't, maybe consumer led activations have
Lindsay Poss:always been more successful? But it certainly that, to me, is not
Lindsay Poss:something I've heard before. So can you just elaborate on that a
Unknown:little bit? Yeah, I think it's, I think it's
Unknown:probably a global shift that happened because of social
Unknown:media, and access that people have to content and ads, you
Unknown:know, and what is viewed as an ad, when I was first working in
Unknown:like, the social media space, it was when Instagram was barely
Unknown:getting to have fashion Instagramers, who were being
Unknown:paid by brands to push their product, like, you know, it
Unknown:wasn't regulated, there was no like, you know, you didn't have
Unknown:to do the hashtag add the, you know, all those rules, like
Unknown:they, it wasn't very, it was really very discovery oriented.
Unknown:And, and it was very, there were, it felt like, there were
Unknown:no boundaries, almost. That's actually how I made my shift
Unknown:from making clothes to like marketing clothes, was because I
Unknown:kind of had like, a quarter life thing. And I was like, I'm gonna
Unknown:be a social media person. And I started doing like, photography
Unknown:stuff, and styling stuff on Instagram, and that like,
Unknown:snowballed into a whole new reinvented career based off of
Unknown:that. And so I think that, you know, people are so much more
Unknown:used to consumer led content now. And obviously, there's
Unknown:still an element where a brand wants to seem really cool, or
Unknown:like, what, looking for the right word, on the tip of my
Unknown:tongue. You know, like a brand that people look up to right, or
Unknown:like, think or think is cool, right. But at the same time, you
Unknown:also have to be relatable. And so I think that's where, you
Unknown:know, there's like the two different kinds where you build
Unknown:the brand, and have like, really, really cool, high end
Unknown:looking campaigns on the other side of it, you also have to
Unknown:balance that with things that are more relatable.
Lindsay Poss:Yeah, and speaking of those influencer type
Lindsay Poss:relationships, or I mean, influencers, creators, artists,
Lindsay Poss:all different categories, they really recognize but you manage
Lindsay Poss:a lot of collaborations between brands and those types of folks
Lindsay Poss:who might come from the external world to do the consumer led
Lindsay Poss:media as their main form of content. How do you navigate
Lindsay Poss:those relationships to make sure that both sides are getting
Lindsay Poss:something valuable from that collaboration?
Unknown:I think that in order for both sides to have something
Unknown:super valuable, I think people have to be really clear about
Unknown:what two things. The first is their core brand message, you
Unknown:know, what are they trying to do with this campaign? And does it
Unknown:is it a shared value system with the Creator? And then the second
Unknown:thing is allowing the creators to have some freedom within
Unknown:their medium because they're experts within their, their
Unknown:mediums and their audience, you know, their audience the best.
Unknown:So I think we're having Making sure that expectations are
Unknown:clearly outlined and the success, like what defines
Unknown:success for the brand and what defines success, the creators
Unknown:like those have to kind of align in order for both sides to get
Unknown:something positive from it. Gotcha. So
Lindsay Poss:specific measures of success kind of help you
Lindsay Poss:determine how two sides work
Unknown:together. Yes. Yeah. Gotcha. Okay.
Lindsay Poss:And also along that same vein, I think that one
Lindsay Poss:of the most important things in these collaborations is that
Lindsay Poss:elusive authenticity. word that comes up a lot in gaming. And
Lindsay Poss:gamers, I think are especially notorious for calling out when
Lindsay Poss:brands or collaborations or agencies or whomever, when
Lindsay Poss:there's maybe a, I don't know, a less savory play, I guess I'll
Lindsay Poss:call it. So what I mean is, gamers are quick to point out if
Lindsay Poss:a a streamer maybe partners with a brand that is not well liked
Lindsay Poss:in
Unknown:the gaming community. And that's, that's,
Lindsay Poss:I think that they're known as being a very
Lindsay Poss:fickle and somewhat somewhat harsh audience that they often
Lindsay Poss:adjudicate things themselves in Reddit and discord communities.
Lindsay Poss:But when you're coming up with those measures for success, and
Lindsay Poss:when you're pairing together, the content creator, or the
Lindsay Poss:influencer with the initiative that you're trying to market,
Lindsay Poss:how are you thinking about making sure that those pieces
Lindsay Poss:match, so that you can kind of maintain that, again, elusive
Lindsay Poss:authenticity, piece in the gaming community?
Unknown:So I think, understanding what the brand is
Unknown:trying to do, and then understanding the type of
Unknown:audience that the Creator, this is, I feel like I'm just saying
Unknown:what I already said, Sorry, but we're almost we exist, because
Unknown:when we are working with, with, between brands, and creators, I
Unknown:don't want to say we're like an agency, because we're not weird.
Unknown:We're in an organization. And the creators are a part of our
Unknown:organization, and they want to work with us, we want to work
Unknown:with them, because, you know, we share certain brand values, or
Unknown:we'd like their content, or there's a lot of reasons why,
Unknown:you know, we would choose to work with certain creator. And
Unknown:so when we're trying to match up the two sides, we have to really
Unknown:get that what the brand is trying to do is the same as what
Unknown:this particular shoe market can do. You know, like you said, the
Unknown:audience is really vocal, if you try to force something to a
Unknown:particular creators audience, like, they're the first to be
Unknown:like, This is so fake, or, you know, and I don't think that you
Unknown:can really force that. I think you've, like you've mentioned,
Unknown:people have done collabs because I'm sure there are high
Unknown:paychecks or whatever, but it at the end of the day can get very
Unknown:rejected by the gaming communities. And I think that's
Unknown:really interesting. It's almost like empowering, you know, like,
Unknown:can dictate the tone that the audience has a lot of power. And
Unknown:in this situation when it
Lindsay Poss:what is kind of what are some of your favorite
Lindsay Poss:activations? What are some of the things you've actually
Lindsay Poss:worked on at Genji?
Unknown:That just really excite you. So, we spent a lot of time
Unknown:you know, in the last three years, when I, when I first
Unknown:started, like, people knew us as a career first organization that
Unknown:we had the sole Dynasty, which the Overwatch team, nevermind
Unknown:that the audience, mostly North America, or like there's a huge
Unknown:North American fan base for that team. But you know, it's this
Unknown:whole team, great team. We also had League of Legends and a pub
Unknown:G team out of Korea. And when I joined, I was really, I was part
Unknown:of the wave of the first you know, setting up the the North
Unknown:American headquarters in Los Angeles. And so I think a lot of
Unknown:things have happened along the way that at the time were like
Unknown:just a pipe dream, right? Like, I would have never thought that
Unknown:we would work with a global sports brand like Puma and that
Unknown:they would, you know, support us worldwide, you know, not just
Unknown:for our Korean teams, but for our initiatives in North
Unknown:America. I think that's one of the The partnerships that I I
Unknown:love the most, because I think like at in the beginning, I was
Unknown:like, you know, talking with our now CEO who was the Chief
Unknown:Operating Officer at the time Arnold. And we had, like, you
Unknown:know, what is? What would be our goal, you know, and it was like
Unknown:to get a major for sponsor for us, not just in Korea, but
Unknown:globally, and it happened. So it's really cool. And so that's
Unknown:kind of a continuation of that, you know, next week, we're going
Unknown:to be unveiling that we are launching a partnership with the
Unknown:game developer. A game.
Lindsay Poss:Sorry. No, that was an excited Oh.
Unknown:Like a game to the game developer that is huge in Korea,
Unknown:and the game that we are working on marketing with them globally,
Unknown:is called eternal return. And it's a battlefield style game,
Unknown:where the characters are very, they're very cute, like, a lot
Unknown:of cosplayers would like them. So it's similar to League of
Unknown:Legends where you're, you know, there's like a map, but it's a
Unknown:battle ground game, where it's not like five B five, like
Unknown:League of Legends, it's kind of like pub G, or fortnight where
Unknown:you can like, go into the map and play amongst other people.
Unknown:And then the other additive layers that the characters are
Unknown:like, really, you and like, again, certain type of way. So
Unknown:we're working with them to promote their game worldwide.
Unknown:And so I think like, I would have never even thought of that
Unknown:as an option, right. And three years ago, when we were when we
Unknown:were working on this like to draw on our roof in Korea, and
Unknown:like to show how we expanded and adapted per region, and each
Unknown:each region has their own marketing initiatives. But we're
Unknown:also a global brand, now working with a publisher to push their
Unknown:game and mean that kind of crazy, like, I
Lindsay Poss:know, that's much different. I mean, I don't I'm
Lindsay Poss:not extremely familiar with how all different organizations kind
Lindsay Poss:of operate in the team space. So I don't want to say something
Lindsay Poss:and then have it be wrong, but I'm not super aware of any other
Lindsay Poss:partnerships with developers quite like this, that centered
Lindsay Poss:around a game launch. And where you're really pushing forward a
Lindsay Poss:game like that. That's the kind of a new way of doing things
Lindsay Poss:that I think I could be wrong, you can correct me if I'm wrong.
Unknown:I mean, I want to say it's revolutionary, and nobody
Unknown:does it. Yeah, I mean, I think I think that it, doesn't it, there
Unknown:isn't an example of it. But also I could be wrong, you know,
Lindsay Poss:yeah. Again, at least none are coming, coming to
Lindsay Poss:top of mind. So that's, that's quite fun, and very, very
Lindsay Poss:interesting. So shifting gears a bit, and actually, this is kind
Lindsay Poss:of related to the session we're having, but you were recently
Lindsay Poss:promoted to VP of brand activation, and to from VP of
Lindsay Poss:brand activation and apparel to Chief Marketing Officer. And,
Lindsay Poss:you know, then we've talked about this brand new activation,
Lindsay Poss:and all of the different work that you're doing. Can you talk
Lindsay Poss:a little bit about how you're able to elevate your career, I
Lindsay Poss:would love to hear kind of from two different angles. One being
Lindsay Poss:what you did for yourself, education or experience wise.
Lindsay Poss:And the second being the type of environment that you are in a
Lindsay Poss:Genji, where there is such a heavy focus on promoting ti
Lindsay Poss:principles and guys seem to really work hard, bringing that
Lindsay Poss:into the organization.
Unknown:So yeah, you're just tell me about that. Sure. So my
Unknown:educational background is I you know, I studied art, actually,
Unknown:my major in college was to do art and American Studies, which
Unknown:is like a weird nature where you do like, English, History and
Unknown:Sociology all combined. So I it's completely unrelated to
Unknown:where I am right now. But I think like at at Genji The
Unknown:environment here is very ideas focus. Right. So I don't think
Unknown:that the because a lot of us had previous lives, you know, with
Unknown:careers and other industries. I think maybe we don't come to the
Unknown:table with this is how gaming should be. Right? Because we're
Unknown:all still learning and we all understand that we're like,
Unknown:students in this space as well. So I think there isn't an
Unknown:environment where, I mean, maybe I could be wrong, this is how I
Unknown:feel where we're rewarded for being inventive, I guess. And,
Unknown:like, I know, my strengths as an employee, you know, I know my
Unknown:background, I know that, you know, I've done solid work
Unknown:within the branding space. And I have like a weird, you know,
Unknown:cross section of background where I can like, work on design
Unknown:things, but also have done stuff in social media and have
Unknown:campaigns and influencer management and experience all
Unknown:events. So when when I came here, I fully expected that I
Unknown:was going to be drawing on a lot of those different pots and
Unknown:then, and I think you kind of have to just like, go with it,
Unknown:right? I mean, that's the cool thing about feeling like you're
Unknown:in a startup space, you don't really have to feel like, Oh, I
Unknown:can't do this, because I'm not supposed to do it. And I think
Unknown:that that, you know, obviously, as the organization is growing,
Unknown:and has grown over the last few years, like, you know, it's more
Unknown:structured than it was when I first started, but I think we're
Unknown:still led by this idea that, you know, you can be creative, and
Unknown:there are different ways that that creativity is expressed.
Unknown:But I think intellectual creativity is probably the way
Unknown:that I would say that we're, that we, like, what we value.
Unknown:And then I think a lot of the D and I stuff like that stuff is
Unknown:meaningful to me personally, right? I've worked in like,
Unknown:really large organizations that and, like, they were what but
Unknown:you know, at a certain point, you think like fashion, you
Unknown:think it's like all a woman, but at a certain point, it's not,
Unknown:right, you get to a certain level, and you're the only woman
Unknown:in the room. And so I think a lot of those experiences are,
Unknown:you know, probably echoed within gaming. And so it's really
Unknown:important for us. And we, we actually truly believe it to
Unknown:build a inclusive, that right, a staff and an inclusive community
Unknown:like that, that's something that's important to us. So and
Unknown:it's been, it's been great to see it play out because like,
Unknown:the, the leadership here is very open, you know, to new ideas.
Unknown:And I would say like, my advice for people who are trying to
Unknown:level up their careers is, is to definitely not like undersell
Unknown:yourself, but also don't oversell yourself, you know,
Unknown:the, I think, like if I came into the gaming space, and I was
Unknown:like, I know everything, you know, it would be like a really
Unknown:different outcome than me being like, Okay, I know what I, I
Unknown:know what I know, and I know what I need to learn. Right. And
Unknown:I think that, that kind of that way of thinking is applicable in
Unknown:a lot of situations, you know, how much of the
Lindsay Poss:kind of, you know, creativity and innovation and,
Unknown:and the push for having an environment that's
Lindsay Poss:very aware of dei principles do you think comes
Lindsay Poss:from Genji being a company that operates in multiple countries,
Lindsay Poss:multiple different, you know, language barriers, and different
Lindsay Poss:cultural there's, how much of that do you think can kind of be
Lindsay Poss:attributed to how the organization is run across
Lindsay Poss:different
Unknown:countries? I mean, I think maybe like half right,
Unknown:because our our we really love percentages here. So it's just
Unknown:track success. So to give you a metric I would say like 50
Unknown:years, I think like our leadership is really like a lot
Unknown:of our leadership is something American, you know, so like,
Unknown:Asian American, you know what I mean? So, like, I think like,
Unknown:and I do think like when you enter into our company, it's
Unknown:like we definitely have like all hands meetings that are our
Unknown:weekly or bi weekly now. They're global like you have like the
Unknown:China office on there. You have the Korea office out there we
Unknown:have like full staff of translators, like it's a whole
Unknown:thing to like, even get updates because, you know, and in the
Unknown:different regions, it's like, yes, of course, like most people
Unknown:outside of the US learn English and yes, they like have language
Unknown:skills that I wouldn't only dream of having. But at the same
Unknown:time you still like having Business English is different
Unknown:than having conversational English. And so we have like
Unknown:translators, you have to like kind of I think there is a big
Unknown:factor in that, you know, and business culture is different by
Unknown:region as well. So, for me, that was a big learning like on how
Unknown:to communicate to dash in Korea, in a way that is helpful, you
Unknown:know, I think Americans can tend to communicate in a way that is
Unknown:overly direct sometimes and doesn't always match the culture
Unknown:of you know, and that neither way is wrong or right. It's the
Unknown:way that, you know, the culture is, I've definitely had to learn
Unknown:a lot about that, during my time here as like an Asian face, but
Unknown:I was born and raised in the US. So you and for me, that barrier
Unknown:was like, you know, learning, a lot of learning. I think the
Unknown:other side of it, too, was like, you know, we are we have a lot
Unknown:of educational initiatives. And, you know, we definitely see that
Unknown:the DNI is important, you know, not just I mentioned personally
Unknown:to us, but like, it's important in crossover with educational
Unknown:initiatives that we have, like, you know, really empowering the
Unknown:next generation of gamers, like, you know, something that's
Unknown:important to us. Truly sounds cheesy, but it is, you know, so.
Unknown:And there's a lot of things that connect within there, right?
Unknown:Like, you know, woman in the, in the gaming space is a big, you
Unknown:know, conversation, especially since, especially around this
Unknown:time, it's big conversation piece. But when we started, it
Unknown:wasn't that big of a conversation piece. You know, it
Unknown:was like, something that we wanted to do. Something that we
Unknown:wanted to do, and now like, you know, the industry has changed
Unknown:so much in the last few years, like every Oregon is supporting
Unknown:the, you know, this causes well, and it's, it's amazing, right?
Lindsay Poss:It's wild, I actually got into this space, I
Lindsay Poss:suppose a bit later. So I've been around, mostly for the last
Lindsay Poss:two to three years. And even just, I mean, hearing the
Lindsay Poss:stories about what it was like before then it was pretty
Lindsay Poss:horrible. But I don't know that I would have even have gotten
Lindsay Poss:into the industry if it was five years ago. Right? I don't I
Lindsay Poss:don't think this podcast would exist if it was five years ago,
Lindsay Poss:because I don't think that there was people out there willing to
Lindsay Poss:listen to what was going on at the time. So I can definitely
Lindsay Poss:appreciate that. The different initiatives you all are putting
Lindsay Poss:forward. And I'm hoping that that leads to kind of a more
Lindsay Poss:seismic change eventually, although we're seeming to get
Lindsay Poss:more of a slow trickle of change, but
Unknown:I suppose I think it's like, amazing when you see
Unknown:because I don't know, like when when I when I started, and it
Unknown:wasn't even that long ago, right? And you're saying like
Unknown:five years ago, that's like, not that long ago, right? But oh,
Unknown:no, change. It's like very different. When I started, it
Unknown:was right, when we were like, talking about launching the team
Unknown:Bumble campaign that you mentioned, and it was like, What
Unknown:is this launching something for all women, you know, like, the
Unknown:only fortnight at that time? Were 94 was like really popping
Unknown:off. And, you know, we signed like, a slew of woman creators
Unknown:who like, also at the time did not really we're not really
Unknown:signed to org yet, or there weren't as many, right? So when
Unknown:we signed like, 10 of them. It was like, a thing, you know,
Unknown:like, it was like, Oh, hey, that's what's happening, right?
Unknown:And now it's, it's amazing to see, like, you know, it's just,
Unknown:it's incredible to see, it does feel like a slow trickle. But
Unknown:then when you look at it in a chunk, you're like, okay, it is
Unknown:actually really different. And then to see like riot,
Unknown:supporting it through there VCT game changers initiatives and
Unknown:like also, your publisher support on that, like, that's a
Unknown:huge deal. I don't know that I would have anticipated that
Unknown:three years ago.
Lindsay Poss:Can you tell me a little, some more about some of
Lindsay Poss:the stuff that we talked about at the top? Like, like Team
Lindsay Poss:Bumble, and I know that you all have you did a lot of stuff for
Lindsay Poss:International Women's Day slash month. I'm honestly not sure if
Lindsay Poss:that's all of my March that's considered a month to celebrate
Lindsay Poss:women, but that's a whole that's a different issue. I know that
Lindsay Poss:you were doing some things for that with female creators
Lindsay Poss:bendings some donations to aid for Ukraine, which I thought was
Lindsay Poss:amazing. Be Yeah, can you tell me a little bit more about some
Lindsay Poss:of the philanthropic initiatives you have going on? motivations
Lindsay Poss:behind them? What you're, you know, upper management, what you
Lindsay Poss:tried to communicate with them?
Unknown:All that good stuff. Sorry. So I'll start with
Unknown:international women's month, which I mean, we just do it all
Unknown:month because why not? Why not?
Lindsay Poss:You know, but it's just no issue was a big month. I
Lindsay Poss:just know that March 8. Everyone's was posting yet about
Lindsay Poss:International Women's Day. And then yeah, I don't know what
Lindsay Poss:happens is the rest of March. Yeah,
Unknown:it's funny. I just thought on Twitter, where all
Unknown:News Live. The there are like different woman creators like
Unknown:and their tweets on woman Woman's Day and like one of them
Unknown:was if today's the only day that you're tweeting about sporting
Unknown:woman then like, go think about your life and your choices. So
Unknown:at Gen G, we do the month, because why not. But also, it's
Unknown:easier to plan out a whole month. And we can have more, you
Unknown:know, charity initiatives and kind of things that support the
Unknown:collegiate space for the duration of the month. So we
Unknown:this year, we're raising actually, for broadcasters,
Unknown:which is a part of the 1000 1000 Dreams fund, to further this
Unknown:space for women who are interested in the content
Unknown:creation and gaming space, like providing opportunity for women
Unknown:who are pursuing like a career or have interest in it. We chose
Unknown:the organization this this month, because it it shares a
Unknown:lot of common values with what we're trying to do with the
Unknown:Genji Foundation, which he also mentioned earlier before, but we
Unknown:basically we made a 10 year million dollar commitment during
Unknown:2021. So many things were happening in, in the US,
Unknown:including the pandemic and a bunch of, you know, racial
Unknown:justice movements and things like that. We meant we we first
Unknown:saw that, you know, obviously, like everyone was posting in
Unknown:support of these different movements. We wanted to like, do
Unknown:something actual, you know, yes, it's good. Yeah, it's good, of
Unknown:course, to make your voice heard and to make it known, but then
Unknown:like, after you broadcast it out into the void, what happens
Unknown:next, you know, and I think like, that's what we really
Unknown:leadership here. That's what we're really thinking about,
Unknown:like, how do we, how do we take that and actually help
Unknown:individuals, and it may be like, very idealistic, but I just
Unknown:think like, you know, so much within the space has changed,
Unknown:it's moving so fast and three years, five years, like, you
Unknown:blink an eye, and there's like, like you said, like this podcast
Unknown:couldn't have existed five years ago, right. And that's not that
Unknown:much time. So if we're making a 10 year commitment, then like,
Unknown:we can only anticipate, you know, what kind of changes could
Unknown:come within the space that's moving so quickly right now,
Unknown:right? So that's why we, so we have that Genji Foundation, and
Unknown:there were just a lot of parallels values shared with the
Unknown:broadcaster initiative. So that's why we're, we're
Unknown:supporting them. And then, you know, obviously, there's this
Unknown:whole the crisis going on with Ukraine. And we felt it would be
Unknown:not in line with our values. If we were just to like, post about
Unknown:the, you know, we wanted to provide some kind of actions. So
Unknown:when everything was happening, and people were like, you know,
Unknown:changing their overall pitch? And of course, yes, like, make
Unknown:your support be known. But what can we do beyond that? So, you
Unknown:know, we're matching what is being raised for broadcasters,
Unknown:and Genji is going to match that to the good fund for Ukraine. So
Unknown:that's kind of what we're working on this month. So it's
Unknown:kind of like a, you know, we have a bunch of colab, like,
Unknown:charity streams between some of our creators, we have one going
Unknown:up to deficit starting in like 40 minutes between two of our
Unknown:bigger two of our valorant creators. And so we have a
Unknown:couple more of those scheduled through the end of the month.
Unknown:And then we're also we also did office hours, what's happening
Unknown:weekly in that discord, it's just like a space for all
Unknown:students to come in and stop by and kind of like chat with the
Unknown:woman staff that we have very many. I did mine last week, and
Unknown:it turns kind of into like a resume review for a couple of
Unknown:students. So I did that. But that's happening weekly. And
Unknown:then we also did a workshop, which is our series to kind of,
Unknown:you know,
Unknown:educate I guess, like, sound marketing like but basically, we
Unknown:did a panel that had like, different woman in the gaming
Unknown:and music space. kind of talk about their careers and their
Unknown:career path. We actually have a creator, her name is Nikki
Unknown:Taylor, and she is professional singer as well. She's saying
Unknown:actually one of the world's theme song. Yeah. So she's,
Unknown:like, pretty known in the lead community. Yes, she's a she's
Unknown:like, she's amazing. And she hosted it. And then we had
Unknown:Shannon Williams is one of our valorant creators. She's
Unknown:actually also the voice actress for debt within the game itself.
Unknown:So she was and she used to be in the Kpop mean. So she's, yeah,
Unknown:so she was a guest on it. We also had Stephanie poetry who's
Unknown:like an artist and with eight rising. And then we had another
Unknown:artist named Ilana Garcia, and she was actually, she did the
Unknown:song for neon, the neon and Ballarat her that like launched
Unknown:neon are. So we did that. It's really just more about learning
Unknown:about more woman in the space, like how they got there and what
Unknown:they're doing. Yeah. So okay, we'll
Lindsay Poss:wait before we wrap up. And I'm sad that we are
Lindsay Poss:wrapping up because I actually wanted to ask you a couple more
Lindsay Poss:questions about the metaverse and future tech and where Genji
Lindsay Poss:is going. But we are just not going to get to that today. So
Lindsay Poss:you'll have to come back on some time. But before we wrap up, I
Lindsay Poss:want to do a quick summary and then I'll ask you the last
Lindsay Poss:question I have here. We kind of started off with a lot on your
Lindsay Poss:background in marketing and what it means. One thing that we did
Lindsay Poss:talk about what the metaverse is important to be consistent. And
Lindsay Poss:that's true in Metaverse and in real life, but you have to
Lindsay Poss:provide value to the consumer, consumer led activations tend to
Lindsay Poss:be more successful. That's been kind of a recent shift as social
Lindsay Poss:media and access to ADS has increased audience
Lindsay Poss:participation, kind of more so than it used to be clear
Lindsay Poss:expectations and specific measures of success, make it
Lindsay Poss:easier for both brands and brand collaborators to get what they
Lindsay Poss:need. And choosing creators that align with brand values is
Lindsay Poss:important for maintaining authenticity. One thing that you
Lindsay Poss:should have just super exciting is that you have a game, a
Lindsay Poss:partnership coming with a game developer, that's really cool
Lindsay Poss:and unique. At least we couldn't think of another organization
Lindsay Poss:that had done that quite yet. And I'm excited for it to come
Lindsay Poss:out and for people to view it because he said that the
Lindsay Poss:characters are super fun and cute. That's a talked about
Lindsay Poss:Genji and how you give a very specific measure that 50% of the
Lindsay Poss:creativity and innovation and dei principles come from being a
Lindsay Poss:multinational company where you have to learn different business
Lindsay Poss:cultures, you have to interact across different value
Lindsay Poss:spectrums, and just really learn who you're dealing with. So I
Lindsay Poss:appreciate the exact number there. And we ended with a lot
Lindsay Poss:of the philanthropic initiatives you're involved with at Genji,
Lindsay Poss:putting the ones for International Women's month,
Lindsay Poss:through your support for the broadcast her initiative, I
Lindsay Poss:thought it was really greatly pointed out that everyone should
Lindsay Poss:try to act out their values. They're not just posting which
Lindsay Poss:can be really great, but also doing things to actually help
Lindsay Poss:organizations as much as you can. And I know that you all are
Lindsay Poss:doing a lot to support a for Ukraine. And you're also doing a
Lindsay Poss:lot in the college and education space to directly help folks
Lindsay Poss:there. So for our last segment, I do this on every show, like to
Lindsay Poss:ask each guest for a moment of reflection. So just the chance
Lindsay Poss:to kind of think back on your career and answer what is one
Lindsay Poss:thing you would like to tell your younger self about getting
Lindsay Poss:into the gaming industry and being successful.
Unknown:I guess like fake it till you make it. But, but put
Unknown:real thought into how you're going to make it you know, you
Unknown:can't fake it forever. You have to fake it and go in with an
Unknown:open mind to learn to understand community. So
Lindsay Poss:you're saying don't be in Adelphi pretend to
Lindsay Poss:be a German Eris claim you have $60 million to watch.
Unknown:And Adelphi like I her voice saying, like, run it
Unknown:again. It's just echoing in my head for the last few weeks. Why
Unknown:you being so dramatic? Yeah, basically, you know, yes. It's
Unknown:good to believe in yourself. Yes. It's good to be confident.
Unknown:Yes. It's good to you know, sell yourself right. Because you are
Unknown:you are valuable. Like you know, like you should never undersell
Unknown:your your skill set. But yes, don't be an Adobe. Yeah,
Lindsay Poss:so fake it fake that confidence, but don't fake
Lindsay Poss:the skill behind it.
Unknown:Yes. Like you have to learn, you know, you have to be
Unknown:open minded and willing to understand things that you don't
Unknown:know, you know, and admit that you don't know it at least to
Unknown:yourself so that you can, you know, improve them.
Lindsay Poss:Like that. Don't be at Adelphi but be a little
Lindsay Poss:bit of an adult a little bit.
Unknown:Yes. Don't be the tender swindler at all. But
Unknown:yeah, no, yeah. at all, not a little not even a little bit.
Lindsay Poss:No, there's no redeemable qualities. They're
Lindsay Poss:part of void. Well, Tina, thank you so much for coming on. Where
Lindsay Poss:can people find and follow you and follow Genji and all the
Lindsay Poss:cool stuff you guys
Unknown:coming up? You can follow Genji on Twitter at Genji
Unknown:for or Genji? I hope not let me
Unknown:just Changi on Twitter, and you can follow me on Twitter and
Unknown:Instagram at Hi juicy party. Oh hai GC party ca RT y yay.
Lindsay Poss:For all our listeners out there, make sure
Lindsay Poss:you keep leaving those five star ratings and reviews. Be sure to
Lindsay Poss:check out other holodeck media podcasts, including meta
Lindsay Poss:business for all the metaverse, finance stories you could ever
Lindsay Poss:want. In business of esports for interviews with industry
Lindsay Poss:leaders, I'm on Twitter, Instagram and LinkedIn at
Lindsay Poss:Lindsey path and you can catch me Wednesday nights on the
Lindsay Poss:business of esports live after show. You can catch this podcast
Lindsay Poss:and your feed every Tuesday sometimes Wednesday. We'll see
Lindsay Poss:you next week.
Unknown:Thanks for joining us here on meta woman. Make sure to
Unknown:subscribe to this podcast everywhere you get your
Unknown:podcasts, leave a five star review and tell your friends,
Unknown:family and colleagues all about us. Also, make sure to follow
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Unknown:content anywhere. Tune in every week for another episode of