33. Kick the Day
Joining me this week is Julievette Jefferson, who started a non-profit called Kick the Day to provide kids with a space to play, learn, and move through gaming and other activities. Julievette's experience in the education world combined with a drive to keep kids sane and happy during the pandemic lead to Kick the Day, which now services her community in and around Philadelphia. We talk about community organizations, the importance of after school activities, and more.
Julievette's orgaization is currently doing a fundraiser for this year's programming. If you would like to support the mission, please visit: https://icaniwillktd.com/donate
Episode Resources:
Transcript
Welcome to the meadow woman podcast. We address the
Unknown:issues, opportunities and challenges facing women in the
Unknown:development of the metaverse the biggest revolution since the
Unknown:internet itself. Every week we bring you conversations with top
Unknown:female talent and business executives operating in the
Unknown:gaming and crypto industries. Here's your host Lindsey, the
Unknown:boss POS, the meta woman podcast starts now.
Unknown:Hello, and welcome to the metal woman podcast part of the
Unknown:holodeck media Podcast Network. I'm your host Lindsay The Boss
Unknown:Boss and from struggle to success. We're covering it all
Unknown:returning listeners, thank you so much for supporting the show.
Unknown:Thank you for listening week after week. Thank you for all
Unknown:the feedback you send in I love getting it. And for the new
Unknown:listeners. Welcome. I hope you enjoy and I hope you'll come
Unknown:back next week. Today's guest is Julie vet, Jefferson, co founder
Unknown:and creator of pick the day, an organization that in its own
Unknown:words has, quote, a mission to provide STEM education through
Unknown:esports encoding, while advancing diversity, equity and
Unknown:inclusion for youth and communities. Juliet this is
Unknown:going to be such a fun conversation about building
Unknown:esports from the grassroots level. I love talking to
Unknown:community builders. To start I would love for you to introduce
Unknown:yourself and give a bit of your background to the audience.
Unknown:Awesome. Thank you so much for having me, Lindsay. Again, I'm
Unknown:Juliet Jefferson. I have a background in marketing and
Unknown:advertising. And then I discovered my passion for
Unknown:fitness and wellness and kind of fast forward through all of our
Unknown:journey, bringing us to a family of four boys and a husband who
Unknown:all love gaming. And us trying to figure out how do we kind of
Unknown:put intention behind their gaming. So as a mom that does
Unknown:research, like probably too much. We discovered this world
Unknown:of esports that we did not know exists even as my husband was an
Unknown:avid gamer, since he was so young didn't know about this
Unknown:world of esports. Then we came to COVID. And we said hey, like
Unknown:let's do something fun and safe. Because our kids were not going
Unknown:to have gym class or socialize during recess. So we got did a
Unknown:program in our neighborhood called fit in play where we
Unknown:brought kids together to exercise and play games
Unknown:together. And that was such a hit in our community. Kids love
Unknown:that parents love that. And that's kind of how it all got
Unknown:started my passion and love for wellness and my husband and kids
Unknown:love for gaming and we created kick the day.
Unknown:You definitely got into a lot of your origin story there. But can
Unknown:you you told me a great story about how and how you started in
Unknown:your driveway, I believe with the kids and how it's grown out.
Unknown:So can you just give me a little more detail about now this has
Unknown:grown and evolved and changed over the pandemic and what the
Unknown:programs that you actually have now are
Unknown:absolutely self employed did start in our driveway. When we
Unknown:came up with the idea in this structure, we just put out
Unknown:flyers in our neighborhood. And parents would sign up their kids
Unknown:either for every day or whatever days their child was available.
Unknown:And so we brought out a big TV that we actually someone was
Unknown:going to throw away. And so we repurposed the TV, put it in our
Unknown:garage, put up a switch. And so we had kids doing exercise for
Unknown:about 45 minutes. And surprisingly, sometimes they
Unknown:wanted to do it longer. We would run up and down the driveway. We
Unknown:do like simple things like jumping jacks and push ups I had
Unknown:resistance bands. And we really allow the kids opportunities to
Unknown:take leadership. So we would pick someone to say, Okay, what,
Unknown:what exercises should we do next. And they really, really
Unknown:enjoyed the opportunity to take leadership with their peers. And
Unknown:then the gaming usually went longer than we had intended. But
Unknown:it was everyone just had such a great time. And of course, they
Unknown:were not having socialization with their friends. So this was
Unknown:like yes, other people other than my parents or my siblings.
Unknown:And one thing that was super special that gave us the desire
Unknown:to keep moving forward with this and figuring out how to grow
Unknown:this was that in this space. One these kids lived in the same
Unknown:neighborhood, but many of them were not friends, right? They
Unknown:didn't play together. And then the other thing we knew that
Unknown:even if they went to the same school, they probably were not
Unknown:in the same friends circles. We had the very popular kids we
Unknown:have the athletes, we had the very shy reserved kids, but in
Unknown:this space, it was so beautiful to see a natural just clicking
Unknown:of everybody everyone got along. No one was left out If we didn't
Unknown:have to, sometimes I think with kids, you know, you kind of try
Unknown:to push like to get them to like mingle. But in this space, it
Unknown:was just totally natural. We just provided the space and the
Unknown:day and time and then the kids really took it over from there
Unknown:was just so natural, so beautiful. And so by seeing that
Unknown:dynamic, we were like, how do we grow from here? Like, where do
Unknown:we take this from here from our driveway, we had no idea it was
Unknown:just an idea to get kids moving and socializing
Unknown:and wandering in the driveway like
Unknown:the dining one. Even though we're I'm thinking maybe this
Unknown:summer, we should do like a pop up thing in our driveway now
Unknown:that we live somewhere new. So from there, just in conversation
Unknown:with someone who was the director of a school, Plymouth
Unknown:Meeting, Pennsylvania, we I told her about our fit and play
Unknown:program. And all that encompasses she absolutely loved
Unknown:it and said, Can you bring something like this to our
Unknown:school. And in the midst of that we were still digging into this
Unknown:esports space, we were still very unfamiliar. And we started
Unknown:to get our kids signed up for competitions. And our kids won a
Unknown:few small prizes. And it just was like, wow, there's something
Unknown:bigger here than just sitting in front of a screen and sitting on
Unknown:your butt all day, which that was my perspective, like I get,
Unknown:we gotta get up, you got to do something like what's the point
Unknown:here, right? And then also discovering careers in in
Unknown:gaming, discovering this ecosystem that is in esports,
Unknown:that it's not just the gamer, right? It's the broadcasting.
Unknown:And there's so many different roles and pieces that come
Unknown:together. And really having these conversations with the
Unknown:kids in our community, but with our own children about, Hey, you
Unknown:don't have to be the number one. And you also probably have other
Unknown:passions than playing the games. So how can we develop them mash
Unknown:that all together? So we developed a program called
Unknown:gaming with intention. And so that is our program that we
Unknown:deliver in schools where we introduce kids to competitive
Unknown:gaming. And so our, our focus, not our sole focus, but we
Unknown:really want to in impact, lower income urban communities that in
Unknown:our conversation esports is very new to them. And so as we're
Unknown:discovering how, like, have you ever competed before? How do you
Unknown:know what competitive gaming is? Even the word esports is a
Unknown:foreign word to many of the youth that we've been talking
Unknown:to. So really just kind of like esports, one on one, like
Unknown:introducing them to tournaments, and how that works, introducing
Unknown:them to sitting down and playing a game and understanding the
Unknown:skill behind the game, and how do we get better? How do we lose
Unknown:effectively? How do we take a loss and analyze and getting the
Unknown:kids to have those conversations with each other? And not just us
Unknown:facilitating but taking the better players say Hey, can you
Unknown:tell your peer? How you did XYZ? Or what did you notice that they
Unknown:could do better? And they by giving them at least those
Unknown:questions, the conversation starts to flow naturally on its
Unknown:own. So we are now completing our first full school year,
Unknown:hosting gaming with intention at this school, it's K through
Unknown:nine, most of the kids that come are really like four through
Unknown:nine. A lot of the younger kids would rather do something else.
Unknown:And so this is very different because we are integrated in
Unknown:their school day. So we are the last like half an hour of the
Unknown:school day. And so what is special about this is they've
Unknown:earned their time. So they've had to have good behavior and
Unknown:participate in class. And so the there's many activities besides
Unknown:game with attention at the school that they could choose
Unknown:from. And so we are just one of many activity they can choose.
Unknown:And so the structure has been seasons are just two weeks. And
Unknown:so they have one week of training and then one week where
Unknown:they're competing. And then every winner throughout the
Unknown:school year will then compete in one final championship
Unknown:tournament at the end of the school year for a trophy and
Unknown:some other goodies to just take home and say I'm the champion of
Unknown:this particular game. So that's kind of how it all unfolded and
Unknown:then as we're growing this summer, we are partnering with
Unknown:amateur esports Association to host three one week camps. Which
Unknown:we're focused on esports, and broadcasting and all of the
Unknown:different pieces that come together with that. As well as
Unknown:figuring out what pieces we need to launch fit and code, which
Unknown:would essentially be very similar to fit in play. Just
Unknown:adding some code, learning coding in there. And our hope is
Unknown:that it's specific to game design, how do you code and
Unknown:design your own game? While integrating the fitness piece?
Unknown:That's so cool. What has the response been like from schools
Unknown:and from administrators? I know you have one reach out and say,
Unknown:Hey, come here, come help us or come do a program. But have you
Unknown:encountered since that one person, have you encountered
Unknown:more people reaching out and wanting to learn? Have you
Unknown:encountered resistance from folks who may be more on the
Unknown:we're not sure about gaming yet side of things like, what are
Unknown:schools in your area? And you are, and I would love for you to
Unknown:talk about this if you're outside of Philadelphia. But
Unknown:what are the what is going on in your area with? You know, middle
Unknown:is particularly I would say middle and high schools, like
Unknown:you said, that are fourth or 12 kind of region, but how are
Unknown:schools responding to you and trying to get more esports
Unknown:worked into the school day.
Unknown:So we've been in quite a few conversations, a lot of schools,
Unknown:budget is such a big piece of this right being able to provide
Unknown:the equipment necessary for the kids to play. So that's a big
Unknown:topic of conversation of, we're interested, but how do we make
Unknown:it happen. So we've been kind of brainstorming ideas on how the
Unknown:schools could possibly fundraise to purchase the equipment that
Unknown:they need. We are ourselves fundraising in trying to figure
Unknown:out donations for our summer camp. So at least when the kids
Unknown:conference summer camp, they don't have to worry about the
Unknown:equipment we can already provide it. Some schools understand that
Unknown:they'll have some gamers on staff. And that's an easy
Unknown:conversation, when at least one person can know a little bit
Unknown:about this world, and then give it back in form where the
Unknown:administrators can be like, Okay, we get it. And then there
Unknown:are some schools that they're like, we're just gonna play
Unknown:video games. And then there's, you know, just push back on
Unknown:understanding how, what is the value. And really pitching the
Unknown:value b is not just about the video game is about the
Unknown:teamwork, it's about how we can get these kids to, to learn
Unknown:about sportsmanship. And that is the key part, right? Like, I
Unknown:think us and many organizations in this esports space is, as
Unknown:with any organized sport, there, they all have similar values,
Unknown:right? They may be played differently, but we all have
Unknown:similar values, and why we want kids to be part of a team and
Unknown:part of an organized sport and having someone to coach and
Unknown:mentor them. And so with us, we are really pushing the other
Unknown:piece, because this would be an organized sport, where they're
Unknown:not moving their bodies. And so really integrating that wellness
Unknown:piece to keep the whole body you know, ready to play at their
Unknown:best. So it's a little bit of both, to your question of, we
Unknown:have some schools that are like, we don't want video games in our
Unknown:school, they can do that at home on their free time. And other
Unknown:schools who are very much open to it and just figuring out how
Unknown:do we make it happen in terms of expenses?
Unknown:Gotcha. Yeah. And that is always any. You're a nonprofit working
Unknown:with schools. And so there's a lot of financial difficulties
Unknown:that come with that. Yeah, I think as many many people know
Unknown:and understand. I do want to talk specifically. And we've
Unknown:gotten into this, for sure. I want to talk specifically about
Unknown:the community you're in and what it's like to actually build. Hi.
Unknown:Hello. That is our younger.
Unknown:Yeah, for those that are watching the video, we just got
Unknown:a great cameo. That was great. That made my day. But I do want
Unknown:to talk specifically about the community here. And there has
Unknown:been definitely a push when we talk about fundraising, we talk
Unknown:a lot about, like nationwide programs. And some of them have
Unknown:been successful. Some of them have not we saw flavors, we saw
Unknown:what happened with flavors. And there's to me, especially where
Unknown:we're at right now. I mean, esports really took off maybe
Unknown:like five years ago. So it's such a nascent industry and just
Unknown:hard to make everyone happy when you're trying to build a
Unknown:national view. Yeah. Um, so can you talk about how you're able
Unknown:to build something from the grassroots level, and how you're
Unknown:able to work with your community to identify the needs and the
Unknown:areas that were met, I think you use your own kits as a template,
Unknown:which is always a good place to start, because I'm sure you know
Unknown:them very well. But how were you able to, I don't know, look
Unknown:around and see what kits needed and and see what parents wanted
Unknown:and see what administrators wanted? And how do you feel
Unknown:about taking that approach versus trying to kind of create
Unknown:a package and then give it to a community? Um,
Unknown:I think really, the Insight is first being a parent, I'm not
Unknown:sure that I would have like that, to be tuned in to those
Unknown:kinds of things, had I not been a parent, I'm not sure. I also
Unknown:worked in educational staffing for five years. So talking to
Unknown:administrators about their staffing needs, is directly
Unknown:correlated to the needs of their students. And, you know, having
Unknown:to put on the hat of the type of teachers that I need to hire,
Unknown:because this is what they need to accomplish. All of those
Unknown:kinds of pieces put together like I, we believe that this is
Unknown:kind of the road because we could just solely be like a
Unknown:community based organization not ever talked to the schools. But
Unknown:if we can touch students, like where they are all the time, and
Unknown:I think there is something special, in this school year,
Unknown:we've seen the students seeing their teachers and seeing that
Unknown:their school is invested in something that they're
Unknown:interested in. That is what otherwise be like, just casual
Unknown:free time. Right? Like, there was something that happened
Unknown:there. And, you know, having the staff part of the program being,
Unknown:you know, kind of like our CO coaches and facilitating and
Unknown:being able to play with their teachers, and have this fun
Unknown:time. I think that gave us some insight into, hey, we know we
Unknown:need the education. But how can we get kids more excited about
Unknown:coming to school, and excited about their grades and what
Unknown:they're learning? Again, very similar to other organized
Unknown:sports, where they have to have a certain GPA to participate or
Unknown:whatever.
Unknown:And esports is just
Unknown:whether you're the shy, reserved, or you're the athlete,
Unknown:it crosses all borders, all characteristics and
Unknown:personalities. And so when we started to have conversations,
Unknown:also like, Hey, we're thinking about this, what is your idea to
Unknown:another community organization? And they're like, We never
Unknown:thought about that. I think that's a great idea. I'm a
Unknown:gamer, you know, what are? How can I help you? Right? And so
Unknown:it's like, really, through having conversations of what do
Unknown:you think because we have this idea, we're not sure if it'd be
Unknown:successful or not, and people validating, and then seeing the
Unknown:kids, they're not directly giving us feedback? Well, we're
Unknown:seeing everything kind of evolve. That's kind of like
Unknown:where, where we're, we're letting feedback. And the the
Unknown:kids kind of guide us really?
Unknown:Yeah, well, I just think that that's, I bring this app because
Unknown:I, I really like talking about esports and education. And I
Unknown:think that there is there's a lot happening in college like
Unknown:ton happening time. And then there's a lot of companies that
Unknown:have kind of tried in the in the middle of high school scene, but
Unknown:it's obviously extremely hard to monetize. So if you're trying to
Unknown:build a company that's taking on investors and doing all this
Unknown:stuff, it can be really tricky. And a lot of these companies
Unknown:also try to come up with nationwide programs. And I
Unknown:think, your experience as an educational staffer, and then
Unknown:having kids of your own makes it so that you can be really
Unknown:successful within your community and like add that value in a way
Unknown:that a prepackaged program might have difficulty doing that. So I
Unknown:think that's definitely like, that's a different approach than
Unknown:a lot of people have taken. But these kind of more grassroots
Unknown:things at the, at the current juncture, just make more sense
Unknown:to me, because you're gonna have a lot better idea of what you
Unknown:need in the suburbs of Philadelphia. And when he was
Unknown:writing a program in Florida and looking for huge amounts of
Unknown:investments and a way to monetize that just isn't
Unknown:necessarily there without public support. Like,
Unknown:right. Yes, support is big key. Exactly.
Unknown:monetize, this is by you getting the commute really on board. And
Unknown:it's easier to do that if you live there and you're doing it
Unknown:than it is like to try to come in and make people believe in
Unknown:the vision? Yes, for
Unknown:sure. No, absolutely. Like, even if you take, like, if you make
Unknown:it even smaller, like on a more granular level, like, we had the
Unknown:director of the school bring us in, in the end, she believed it,
Unknown:and she was excited about it. But we still had to have support
Unknown:from everybody else. All of the staff members, the other
Unknown:administrators. And and that was not easy. You would think all
Unknown:the director says this is good. And so you just walk right in,
Unknown:and it's going to be easy peasy. But it's not, you really have to
Unknown:get buy in from the community as a whole. So that they can say to
Unknown:their classrooms, hey, this is a new program happening in our
Unknown:school, it's an option for you to sign up and attend. And so
Unknown:we, you know, from the beginning, we didn't just have a
Unknown:whole ton of kids coming, it was maybe two and then five, and
Unknown:then 10. And then 20, you know, and so the support of the
Unknown:community, you know, like, no matter how big or small is so
Unknown:essential, so that you're not the only one, like, with a
Unknown:bullhorn saying, Hey, we're here. This is why you have to
Unknown:come, you know, like you have kind of like, this is why word
Unknown:of mouth is so important, right? Because that's the community to
Unknown:support the value.
Unknown:That makes total sense. And what has the response been, like,
Unknown:from the kids from the parents, from the teachers from, you
Unknown:know, from even local government or whoever, like, what kind of
Unknown:feedback have you been getting from folks in the community
Unknown:about the programs that you're doing? Parents love it,
Unknown:is they love the fitness piece. They're like, Oh, I love it,
Unknown:you're getting my kid, like, they don't do anything at home,
Unknown:I just said, so the parents love the fitness piece. We've also
Unknown:been able to partner with other organizations that do things
Unknown:like girls, we just finished a girls and gaming program, where
Unknown:they had girls go through six weeks of talking about esports
Unknown:and developing their own event esports event, and then
Unknown:possibly, you know, one of them could make this a reality. So
Unknown:how do you go from idea to implementation and planning and
Unknown:all of that. And so the programs that we integrate, or try to
Unknown:expose the kids to, that's what the parents love, the schools,
Unknown:our school so far, they just, they love that in this space. So
Unknown:this school is very special in that 100% of the kids have an
Unknown:IEP for many, many reasons. And so there are some behavior
Unknown:challenges.
Unknown:Sure, I'm very familiar with IEP s. But can you explain what
Unknown:those are just just in case?
Unknown:Yes. So IEP stands for individualized education plan.
Unknown:You can have this for any number of reasons it can be add, it can
Unknown:be speech, it can be that it's not falling under the spectrum
Unknown:of special education. So I'm learning this as we continue
Unknown:into the world of education. But you a student can have an IEP
Unknown:for many number of reasons just means that for this particular
Unknown:reason, we need to give them extra support, whatever that
Unknown:reason may be. And for many of these students, that is a
Unknown:behavior, like whatever their situation is, it does translate
Unknown:into behavior challenges. And so because they're here with me,
Unknown:that means they've earned the right to be there, they've had a
Unknown:good day, they participated. You know, they did everything they
Unknown:were supposed to do to earn that time with me. And so that is the
Unknown:one thing they're like, as the numbers grow. And as the kids
Unknown:keep coming back, that means these kids keep having good
Unknown:days. And that means that what was a productive day in the
Unknown:classroom. And so that's the wind.
Unknown:When you said that earlier, not knowing the full picture,
Unknown:because I mean, even if even any kid earning and being on good
Unknown:behavior and having a good day is really important for sure.
Unknown:But knowing the full picture and knowing the type of school
Unknown:you're in, it's definitely like an extra incentive, which is
Unknown:really cool. Absolutely. You're able to, to bring that in. As
Unknown:someone who is in the nonprofit slash education side. What kind
Unknown:of support systems do you wish were in place? They don't
Unknown:necessarily that can that can take on a whole bunch of
Unknown:meetings. Right? So the gaming industry support from local
Unknown:governments or local businesses support from parents support for
Unknown:the schools like what do you wish there was for you to make
Unknown:this transition into the education portion? A little bit
Unknown:smoother. Um,
Unknown:we haven't gotten a lot of response from local government.
Unknown:And that can be a numerous things. And so local government
Unknown:support would be amazing, right? Because if we had local
Unknown:government saying to school and or communities, this is good for
Unknown:XYZ, right. And we have case studies, all over our country
Unknown:that are showing this is good for various reasons. It's just a
Unknown:matter of getting everyone else to see and agree. I think if we
Unknown:put education at the state level, right, like for us, it
Unknown:will be the Pennsylvania Department education, if we had
Unknown:support and buy in from them in the value of esports. That
Unknown:trickle, the trickle down will be easier, right? We're trying
Unknown:to go from the bottom up, it's a lot easier when it comes from
Unknown:the top down. And so just at the state level, it would be nice to
Unknown:see our state see the value in it. Because gaming is not going
Unknown:away the children's interests, or people in general interest in
Unknown:gaming isn't going away. And so but I just everything is like
Unknown:how do we monetize? And I, I want there to be a balance. It's
Unknown:like, how do we get state support? But also not a whole
Unknown:bunch of companies? Like rushing into? Like, how do we say
Unknown:support me? Yeah, you know, to Yeah, less
Unknown:rules attached to funds, it can mean,
Unknown:like, that part of it. The money. Part of it is I think the
Unknown:tricky part. And when you think bigger, it's the the money's
Unknown:necessary, right? Because you need to invest to grow. We need
Unknown:money for the schools to have these programs. But what does
Unknown:that look like? And it's just like you said, not the red tape
Unknown:or like companies study and just to figure out like, how much
Unknown:money they can make now that the state is supporting it.
Unknown:That's interesting. They hadn't thought about that second piece.
Unknown:And I do think that, yeah, when it comes to when we talked about
Unknown:earlier, kind of national versus local programs, like, yeah,
Unknown:you're right, you don't want a whole bunch of people to come in
Unknown:and try to make a grandiose national program that they can
Unknown:or even a state, you know, spread all over Pennsylvania,
Unknown:and then yeah, and monetize off of so that makes total sense. Do
Unknown:you speaking of this, do you see yourself kind of staying in the
Unknown:nexus of gaming and education and staying in schools? Do you
Unknown:think that it will get to a point where maybe you're less
Unknown:interested in working in schools, and you kind of want to
Unknown:create your own space or have your own programs? I know you've
Unknown:previously worked as an education staffer, so I'm not
Unknown:sure if that plays into it, but like it has this. And given that
Unknown:you all started in 2020? Ish, right? So definitely my growth
Unknown:phases here. You see yourself staying in working with schools,
Unknown:because of, you know, the feedback, you've gotten the
Unknown:value you've gotten the way you've gotten kids to be
Unknown:involved? Or do you first see, hey, working in schools is
Unknown:great, but it doesn't come with the monetization that comes with
Unknown:it. The schools do have rules when it comes to barriers, and
Unknown:it takes a lot of buy in to get education on board. Like do you
Unknown:picture yourself monetizing in a different way in the future? Are
Unknown:you really passionate about staying in education and
Unknown:providing these opportunities through schools.
Unknown:So we do have a goal to open ktd Studios, which would be a land
Unknown:and Education Center, where we have our own place to to host
Unknown:these programs, and so much more, because now it's our space
Unknown:and we can do what we want. But outside of schools, we've
Unknown:thought about partnering with, like Boys and Girls Clubs,
Unknown:YMCAs, local rec centers, other nonprofit organizations, for
Unknown:instance, we'll be partnering with cancer who they are a
Unknown:cancer support nonprofit. So they support cancer patients as
Unknown:well as family members who are experiencing that journey with
Unknown:whoever is diagnosed. And so they are the first and only
Unknown:black owned Cancer Support Center in the country. And so
Unknown:we're partnering with them to host our camps. So they're
Unknown:allowing us to host our camp in their beautiful space in
Unknown:Philadelphia. And so other organizations that have this
Unknown:pulse on the community, and kids that see the value And what
Unknown:esports can bring and not just esports not just the competitive
Unknown:part, we have the kids who are not interested in competing,
Unknown:which is great. And that's where fit and play comes into play, or
Unknown:fitting. Kobe is not just about the competing, but merging your
Unknown:passion and your interests and also finding other people have
Unknown:similar interests and creating friendships and connection.
Unknown:That's just a you're open to kind of doing broader community
Unknown:stuff and not just education. Right now, this
Unknown:is just kind of like our beginning. Right. Absolutely.
Unknown:I wondered, I think that there's, I mean, there's
Unknown:certainly room for both, and especially since you are focused
Unknown:on community development, and what that looks like. And I
Unknown:think it's good not to feel the need, for sure.
Unknown:Absolutely. Yeah.
Unknown:And I want to kind of pivot a little bit, we've talked a lot
Unknown:about kick the day, which I think everyone should check out.
Unknown:And I want to talk about your experience, as you know, as a
Unknown:mom, as someone who's been in the game industry as someone
Unknown:who's learning more, and kind of the direction that we're heading
Unknown:in the games industry, in general. So big, big picture
Unknown:stuff here. So now we're kind of moving into the metaverse, we're
Unknown:moving into virtual experiences. This is something I like to talk
Unknown:a lot about on the show. I'm definitely one of those people
Unknown:who still believes in real world experiences, and believes in
Unknown:that balance, for sure. But as tech gets better, and as we all
Unknown:start to do more and more things online, I want to hear about
Unknown:your perspective, from working with kids in real life. And what
Unknown:you're thinking about in terms of balancing virtual and real,
Unknown:specifically, since you started during a pandemic, when everyone
Unknown:was in virtual schooling, and intentionally built a very safe
Unknown:real world experience. Yeah, how are you thinking about kind of
Unknown:this hybrid? How are you thinking about getting kids
Unknown:excited about new tech, but still interacting in the real
Unknown:world and giving those skills? Like, what? What are you doing
Unknown:to prepare for that? Think about that, to teach your kids about
Unknown:it. Um,
Unknown:as we started to go back into the world, and now we can be
Unknown:around other people. What I love that has happened is the virtual
Unknown:didn't just go away, right? We didn't just say, Okay, we don't
Unknown:need zoom and Google meet anymore. And we're back to what
Unknown:it used to be no, what we've created is this hybrid world
Unknown:where we can do both. And so also kids are funny, and maybe
Unknown:all humans are where, like, when they have to do something, they
Unknown:no longer want to do it. So virtual seems great, right? Like
Unknown:talking to your friends over FaceTime or whatever, that was
Unknown:fun when it was a choice. But now you're saying I have to be
Unknown:on verge, I have to be on the Zoom call or whatever. There's
Unknown:some pushback. But also, I think everyone kind of realized the
Unknown:value of being in person. So now there is a desire amongst adults
Unknown:and children to want to be in person because there was a point
Unknown:where we could not. And so everyone is also craving this in
Unknown:person experience now. However, with virtual, and we know this
Unknown:for so long now, but I think is more prevalent now that you can
Unknown:meet and connect with people anywhere in the world in this
Unknown:virtual space. And that is a beautiful, beautiful thing. In
Unknown:our, like, for instance, girls and gaming program that was
Unknown:hosted by another nonprofit. There were kids in different
Unknown:school districts, and nowhere near each other like
Unknown:Philadelphia and Lancaster, right, they're nowhere near each
Unknown:other. So they got to meet other girls that they otherwise would
Unknown:not have met, and got to hear their perspectives and their
Unknown:ideas. So the virtual world has so much value, but also, in
Unknown:person experience, there's something to be said, If you and
Unknown:I were in the same room, it would just be different I can't
Unknown:describe it is there's just something different about
Unknown:physically being present with someone. And if we can just take
Unknown:the value from both of those experiences and create balance.
Unknown:I think it I think that's the direction that we're going
Unknown:whether we want to or not both of these things as humans, we
Unknown:want them and it'll just kind of keep evolving. And we're just
Unknown:open to evolving with with that.
Unknown:If that makes sense to me, and I know that you are big on on
Unknown:wellness and fitness is something that we've talked
Unknown:about, are you at all kind of thinking about how we're going
Unknown:to balance new tech experiences. I think there's like, you know,
Unknown:there's so much concern over screentime there's so much
Unknown:concern over on on being an online world and the types of
Unknown:harassment you might receive or the types of things you might
Unknown:get used to, like, what are you thinking about as someone who is
Unknown:engaged not only with gaming but with the fitness and wellness
Unknown:side? about moving into more kind of virtual, or I guess,
Unknown:time spent virtually time spent interacting with technology,
Unknown:less time spent on real world things like, yeah, and that
Unknown:perspective, what are you thinking about?
Unknown:Oh, my gosh, again, a balance is everything. So even as we think
Unknown:about growing our programs are just in our family, non
Unknown:electronic time is important. I think just for our mental
Unknown:health, too, like there's just so much stimulation in a
Unknown:computer or a phone or a tablet, and being able to connect with
Unknown:nature, being able to be a little bit quiet, sometimes like
Unknown:and recenter, and rebalance ourselves. In in the world, and
Unknown:in the education space. Mindfulness is like a good
Unknown:buzzword that popping around. But it's important, right? That
Unknown:this balance that we need is absolutely important. Just
Unknown:stepping away from this Metaverse and electronics is so
Unknown:important. So that's one of the things that we've thought about.
Unknown:Like for the camp, we'll definitely step away and go
Unknown:outside and just play right. Like there's so much value in
Unknown:just playing and having fun outside of that. And so I hope
Unknown:that that's a topic of conversation, as this virtual
Unknown:reality world is growing. And there's so much happening good
Unknown:and bad and upside down and crazy. I hope that the
Unknown:conversation around balancing and and getting out of the
Unknown:virtual and into the real world is a topic of conversation. And
Unknown:it's really hard for industries and companies to say, hey, we
Unknown:have this amazing product or this amazing game or whatever.
Unknown:But make sure you take a break.
Unknown:Yeah, when they're trying to get every ounce of your time. You
Unknown:have something you love and you believe and you want to use it.
Unknown:Yes, I do want to end with kind of a fun question. And this is
Unknown:something that I've asked folks in the education space before
Unknown:but what are the kids actually playing these days? What do you
Unknown:weigh?
Unknown:Yes. So um, let's see Madden and 2k are a big one at our school.
Unknown:Smash is like everyone loves Smash. Another Brawlhalla is a
Unknown:big one. Raw is a yes rise.
Unknown:That's a little you know, madness, UK will know about the
Unknown:Brawlhalla.
Unknown:It is a smaller, I actually have a student who participates in
Unknown:the Brawlhalla tournaments. So yes, so he loves them. And
Unknown:because smash and Brawlhalla are very similar smashes, you know,
Unknown:Nintendo, everyone knows internet already knows those
Unknown:characters. So sometimes, if a student for whatever reason
Unknown:feels like smashes a hard game, maybe they've seen other people
Unknown:play and they're very, very good and intimidated by it. I'll
Unknown:introduce them to bro hollow. And because it's not everyone
Unknown:doesn't know Brawlhalla it's like the intimidation is a
Unknown:little down. And when they get confident, I said, Look, now you
Unknown:can do this, because it's very similar gameplay very similar
Unknown:concept of a game. So a lot of times, I was kind of like my
Unknown:entry into introducing some kids to smash who are like kinda
Unknown:resistant to it. But it also it each game has its own ecosystem,
Unknown:which is so beautiful. And with bahala not being the Smash, it
Unknown:still has this amazing, huge community with lots of toys,
Unknown:there's lots of big prizes happening. And I was just
Unknown:surprised to see that because when we were thinking about the
Unknown:games to bring to the school, we wanted them popular games, but
Unknown:then we wanted some other games that made because we want to say
Unknown:just because you've never played that before doesn't mean you're
Unknown:not going to be good at it. Or just because you play this one
Unknown:game all the time. And that's your favorite doesn't mean
Unknown:you're not going to enjoy this other game, because that is very
Unknown:hard. Like some kids are just like, I'm a Madden player, and
Unknown:that's what I play and I don't like anything else. Or another
Unknown:thing is I'm a manager on PlayStation or multiplayer on
Unknown:Xbox. And that's what I play. I'm playing on anything else.
Unknown:I'm not playing another game. Wait a minute. Let's open the
Unknown:possibilities. Maybe this still can be fun, and you'd be
Unknown:surprised that you'd be good at it. And one thing was super fun.
Unknown:The school had a professional development day And so we were
Unknown:able to come in to be it was supposed to be just for fun not
Unknown:like, sit down and do training was a fun, Self Care
Unknown:Professional Development Day. And so we had all of the games
Unknown:set up. And the teachers were set up where every I think it
Unknown:was like every five minutes, they had to switch chairs. So
Unknown:they would start the game wherever the last person picked
Unknown:up. And we did this intentionally because we knew if
Unknown:we gave them the choice, they were just going to go to the
Unknown:thing they were used to. And so by doing that, they discovered
Unknown:Oh, this is actually fun. I did, I would have never chose to play
Unknown:it on my own. And I've actually been dating, yes, pretty much.
Unknown:Yes. And they loved it, the teachers absolutely loved it.
Unknown:And so that started the conversation of why some of the
Unknown:games, we've chosen to introduce the kids to something that they
Unknown:normally wouldn't choose, because it's not the popular
Unknown:game, or it's not what they're used to, or what their brother
Unknown:cousins are doing. And so that has been really fun. So in the
Unknown:summer, like, for instance, Bomberman was one of the big,
Unknown:fun games that the kids really love. It's not a big game, but
Unknown:it's fun. It's simple. And at first, they were like, Oh, we've
Unknown:never heard of this game. Like that's gonna be corny that, and
Unknown:then they loved it. They absolutely loved it and had such
Unknown:a great time.
Unknown:So fun. I love game speed dating. That's awesome. I think
Unknown:that
Unknown:you know what you gave me idea I'm gonna have to try that put
Unknown:together a program against speed dating for grownups or
Unknown:something. Yes.
Unknown:So fun. That's great. Well, I want to quickly summarize some
Unknown:of the things that we touched on. Before we get into our last
Unknown:little segment here. We began with a whole discussion on kick
Unknown:the day what you all are doing, how it started naturally, with
Unknown:posters in the neighborhood neighborhood and a repurpose TV
Unknown:in the driveway. And from there, you were able to build an
Unknown:environment where kids who wouldn't normally interact,
Unknown:started interacting, took it from the driveway to a school
Unknown:and started developing gaming with intention to introduce
Unknown:competitive gaming and esports ecosystem to all kinds of
Unknown:different kids. You look to teach better skills, from coding
Unknown:to the competitive scene, event planning sportsmanship being
Unknown:part of a team, fitness, wellness, and so much more. So
Unknown:it's, it's not just gaming, that there's anything wrong with that
Unknown:either. But it's bringing gaming into into the classroom to teach
Unknown:other things in a really fun way. Your experience as an
Unknown:educational staffer helped you were able to learn about what
Unknown:schools needed, what kids wanted, and get communities, key
Unknown:stakeholders on board. And at a granular level, you needed full
Unknown:support for the school staff to actually make this happen. So it
Unknown:wasn't just getting a director on it was making sure that the
Unknown:teachers and everyone was also excited about program.
Unknown:Absolutely. We talked about different support systems that
Unknown:could be in place, we talked about how having local
Unknown:government support would make implementing programs easier.
Unknown:And supporting games as a part of education will be really
Unknown:helpful. But also that it can go too far. And you don't want to
Unknown:create a situation where you have businesses flooding in
Unknown:trying to monetize the state contract, or any of the red tape
Unknown:that might potentially come with state money. So it's it's this
Unknown:balance of getting people on board and getting them to
Unknown:support but also allowing the freedom and flexibility that you
Unknown:have now to win over stakeholders naturally, and get
Unknown:a community what it actually needs. We ended with a
Unknown:discussion on kind of virtual worlds, and how the hybrid
Unknown:between virtual and real life is really important. There's
Unknown:something about being physically present with someone that is
Unknown:just special and different. But the virtual element also allows
Unknown:people to connect where they may not have been able to actually
Unknown:connect due to physical distance. So having that balance
Unknown:is really great. And at your camps this summer, you will
Unknown:still be taking time to get outside via Nietzsche, practice
Unknown:mindfulness, all of that in between sessions of gaming. And
Unknown:we ended with what the kids are playing, which I'm not going to
Unknown:get into but because we're good answers, but I do want to know
Unknown:that I think everyone should try game speed dating. That's a
Unknown:brilliant idea. So the last segment I like to do, this is
Unknown:something that I've asked everyone who comes on the show,
Unknown:and I know you've listed so I'm sure you know what it is that
Unknown:this is the moment of reflection, I want to ask you.
Unknown:There's one thing you would like to tell your younger self about
Unknown:getting into the gaming industry and being successful.
Unknown:So prior to meeting my husband, I was not a gamer. My brother
Unknown:was and I had other people around me and I'm like I got
Unknown:better things to do around here. And as my husband and our
Unknown:relationship grew and we built a family conversations around
Unknown:gaming and why it's important to my husband and realizing what
Unknown:happens like the for my husband and just I was right. And so I
Unknown:think just being open, being more open, I wish that I was
Unknown:more, my mind was more open to the, to the gaming space much
Unknown:more earlier. And I think my mind didn't completely become
Unknown:open until I was introduced to this esports world where I could
Unknown:see my kids earning a scholarship or I could now see
Unknown:the career opportunities and see, like, all that encompasses
Unknown:gaming space, and not just the actual gaming part of it. And so
Unknown:it wasn't until that time that I discovered esports and the
Unknown:careers and all of the opportunities that I said yes, I
Unknown:love this space, I want to be part of this space. I may not be
Unknown:the gamer. But I love this space. And I love what's in this
Unknown:space and nationally because my kids are interested I just want
Unknown:to be here so that I can help them grow and evolve here but I
Unknown:do tell my younger self to just be more open minded.
Unknown:Totally with you on that. Listeners definitely know that I
Unknown:am not great at putting myself out there and actually trying
Unknown:games but I love this industry so much you know, I'm here
Unknown:because I genuinely like it. I like reading about it. I love
Unknown:meeting folks like you who are doing stuff in it. So fun. So
Unknown:cool. So completely review on that page. Julie that thank you
Unknown:so much for coming on. Where can people find you? Follow you?
Unknown:Where can people follow kick the day? See what you all are up to
Unknown:get involved in the summer camps where where can they find all
Unknown:that?
Unknown:Yes. So on Instagram, we are kick the day kids on Facebook.
Unknown:It's just kick the day. And then you can find me on LinkedIn. I
Unknown:think I'm the only Juliet Jefferson.
Unknown:We love unique names.
Unknown:Yes, yes, sir. Thank you so much. Thank you. So those three
Unknown:places I'm open DM me, message me. I'm open to people's
Unknown:suggestions and ideas too, as well.
Unknown:Just so wonderful. For all the listeners out there. Be sure to
Unknown:leave those five star ratings and reviews. Check out other
Unknown:holodeck media podcasts including better business and
Unknown:business of esports. I'm on Twitter, Instagram and LinkedIn
Unknown:at Lindsay path. You can catch me Wednesday Nathan the business
Unknown:of esports life after show you catch this podcast and your feed
Unknown:every week. See you next week. Thanks for joining
Unknown:us here on meta woman. Make sure to subscribe to this podcast
Unknown:everywhere you get your podcasts leave a five star review and
Unknown:tell your friends family and colleagues all about us. Also,
Unknown:make sure to follow meta TV on all socials to get more of the
Unknown:best Metaverse content anywhere. Tune in every week for another