35. Esports, But Make it Web3
Today's episode features Jen Hall, Head of Strategic Partnerships in Southeast Asia and India for Ampverse. Ampverse is an esports company that focuses on team development, influencer relationships, and key strategic partnerships in Southeast Asia and India. Our discussion was centered on gaming culture in Asia, taking a different approach to monetization and fan engagement, and what Web3/blockchain gaming have to offer. Plus, we talk about how Nescafe gave fans the chance to play with their esports heroes.
Episode Resources
https://ampverse.com/jenny-hall/
https://techcrunch.com/2022/03/28/singapore-based-esports-startup-ampverse-lands-12m/
Transcript
Welcome to the meadow woman podcast. We address the
Unknown:issues, opportunities and challenges facing women in the
Unknown:development of the metaverse the biggest revolution since the
Unknown:internet itself. Every week we bring you conversations with top
Unknown:female talent and business executives operating in the
Unknown:gaming and crypto industries. Here's your host Lindsey, the
Unknown:boss POS, the meta woman podcast starts now. Hello, and welcome
Unknown:to the meta woman podcast part of the holodeck media Podcast
Unknown:Network. I'm your host, as always Lindsay, the Boss Boss.
Unknown:And from struggle to success. We're covering it all returning
Unknown:listeners, thank you so much for listening every week. Thank you
Unknown:for leaving review. Thank you for engaging with me sending me
Unknown:your thoughts. And for all the new listeners out there. I hope
Unknown:you enjoy and I hope you'll come back next week. This is going to
Unknown:be such a fun conversation about esports in the market in
Unknown:Southeast Asia. I'm delighted to welcome Jen Hall, head of
Unknown:strategic partnerships in Southeast Asia and India for
Unknown:Amber's. Jen, welcome to the show. It's so great to have you.
Unknown:Hi, Lindsay, thank you so much for having me. I've been looking
Unknown:forward to this for ages. Yes, me too. i To start, I would love
Unknown:for you to tell me a little bit about your current position and
Unknown:apologies and versus a company. I know, we're gonna walk through
Unknown:a lot of the background. But I definitely want to hear, you
Unknown:know, what you do what you love, what it's all about now, the
Unknown:first? Oh, sure. So thanks very much for the introduction. So I
Unknown:am head of strategic partnerships at amphis. And we
Unknown:are a gaming and entertainment company operating across
Unknown:Southeast Asia and South Asia. So our vision really is to bring
Unknown:inspiration to every gamer everywhere. So we're on a real
Unknown:mission to develop innovative esports teams, talents, and also
Unknown:products. So we own and operate championship winning esports
Unknown:teams across the region, Thailand, Vietnam, India, soon
Unknown:to launch in the Philippines. And then Indonesia, probably at
Unknown:the latter part of this year or early next year, as well. So I
Unknown:can sort of talk a little bit about my role as well at the
Unknown:moment. Yes, yeah. So for those of you that are listening and
Unknown:not watching, you should definitely go look at the
Unknown:YouTube video because Jen's cat is just being an absolute
Unknown:author, making a great appearance today. So welcome
Unknown:pets on the show.
Unknown:She's such an attention seeker. She absolutely loves it. And so
Unknown:yeah, so going back to sort of my role. Oh, here she is, again.
Unknown:And it really splits into kind of two key parts. So the first
Unknown:part is all about product development. So for us, it's all
Unknown:about focusing on developing our own IP, and really further
Unknown:gaming and esports communities that sit at the intersection, of
Unknown:course of popular culture. So initially, when we first
Unknown:launched back in 2019, we were really focused on our esports
Unknown:teams and sponsorship opportunities, and also very
Unknown:much on sort of the influencer campaigns. And this really made
Unknown:sense for a lot of brands as well that we were partnering
Unknown:with, because of course, for a lot of them, they were really
Unknown:just starting to dip their toes into sort of gaming and esports
Unknown:space. But as things have developed, obviously, the
Unknown:industry has matured somewhat. And now having secured our
Unknown:Series A developing our own IP products has become a really
Unknown:kind of crucial part of that. So it's everything from to
Unknown:developing original content series to fan powered events and
Unknown:tournaments. And also now very much focused as well on web
Unknown:three, the metaverse and also this space of NFT, and
Unknown:activations, which I know we'll be talking more about later. So
Unknown:that's kind of the first part. So it's really about product.
Unknown:And then the second part, I'm very focused as well, obviously,
Unknown:on the partnership side. So for us, it's about focusing on where
Unknown:are those mutually beneficial partnerships that we can find
Unknown:that will help to elevate the profile of our esports teams and
Unknown:talents. And at the same time, of course, be able to elevate
Unknown:the presence of that that brand, as well across the gaming and
Unknown:esports communities in the region. So that can be anything
Unknown:from sort of partnerships with music labels, and artists,
Unknown:through to apparel brands, also charities.
Unknown:And also as well with media and broadcasting as well,
Unknown:particularly for the original.
Unknown:So many things to dig into. And I was, you know, we started
Unknown:chatting right before this. And so there's a question that I
Unknown:really, really want to ask, even though it's not even close to
Unknown:the first question on the list that I have written here. Um,
Unknown:but we're talking about developing partnerships,
Unknown:strategies and sponsorship strategies. And being a
Unknown:relatively young organization. I mean, two and a half, three
Unknown:years is is probably actually quite old for esports. But it's
Unknown:also young in terms of building a company and fleshing out a
Unknown:strategy and so much of that was the COVID pandemic, which just
Unknown:threw a wrench in everyone's business plans.
Unknown:I would love to talk about because you
Unknown:mentioned that you started with a lot of influencer partnerships
Unknown:and things like that. And how has it changed from content
Unknown:marketing focus to event focused? Like, what is the?
Unknown:How have you been approaching partnerships? From the like, we
Unknown:were just talking about it, but IRL versus digital, you have
Unknown:like the IRL, the events, the teams, all that stuff that you
Unknown:can do all kinds of and engagement with. And then you
Unknown:also have social media, Twitch streams, all that stuff that you
Unknown:can do digital engagement with. So what have you how has this
Unknown:changed in the third year? And what are you kind of looking
Unknown:forward to with balancing those two things? Yeah, great
Unknown:question. So, um, I think in the past, you know, and obviously,
Unknown:during COVID, everything had to move online. So, you know, being
Unknown:given that Gen Z, and millennials really are the core
Unknown:of the the gaming space as well, particularly, and very much from
Unknown:an esports perspective as well, it really wasn't too much of a
Unknown:difficult transition, as you as you mentioned, already, everyone
Unknown:engaging with all of these platforms like YouTube and
Unknown:Facebook, and also to some degree in this region as well
Unknown:with rich, although I would say to a slightly lesser extent. So
Unknown:really, it was, it was very natural for us. I think for a
Unknown:lot of brands, as I mentioned, you know, sort of gaming was
Unknown:really quite abstract, and that no one really kind of understood
Unknown:it. But as we went through the COVID, period, it was really
Unknown:about a process of education, obviously, gaming grew and
Unknown:esports, as well, exponentially. And a lot of brands started to
Unknown:realize the importance of, you know, understanding the space.
Unknown:So it was really very important for us to start at the Education
Unknown:phase, and developing a lot of sort of insights around that to
Unknown:really help the brands understand. And so sort of the
Unknown:natural progression for them was to start with the influences.
Unknown:It's something that they knew, obviously, outside of gaming.
Unknown:And so obviously, that was kind of an easy in. And of course,
Unknown:for us, you know, the data element behind that was really
Unknown:important, just showcasing the sheer amount of engagement that
Unknown:was happening and the level of viewership as well, both both
Unknown:for our esports teams, but also for the influences that we have,
Unknown:as well in the market. And it really was a whole different
Unknown:combination of different content formats, as well. So everything
Unknown:from you know, the sort of online esports tournaments
Unknown:through to watching our Kol is in gameplay, and then also off
Unknown:the back of that then sort of entertainment series that
Unknown:actually UGC was a huge part of that. And of course, that didn't
Unknown:really interrupt our gaming Kol. Like they could still capture a
Unknown:lot of footage and create entertaining content. So that
Unknown:was kind of the first part. And then that really then started to
Unknown:develop more into kind of tournaments as well. So things
Unknown:like online show matches with some of these top influencers,
Unknown:which which proved really engaging. And I've actually kind
Unknown:of got some other examples to be able to share later.
Unknown:And so brands really started to see the benefit of of engaging
Unknown:with these sort of different types of online formats as well,
Unknown:during that time. You know, they're all trying to fight the
Unknown:eyeballs. And of course, this is where everyone was, was drawn to
Unknown:during that time as well. So it was a great, it was a great
Unknown:opportunity to engage with the community then. But it really
Unknown:did come back to kind of showcasing the data behind that
Unknown:to really kind of give them that that level of reassurance.
Unknown:Have you noticed? And again, we were actually just speaking
Unknown:about this before, but on the consumer end, have you noticed
Unknown:if people are finally starting to kind of come back to in
Unknown:person events? Or has there been more of a strong preference for
Unknown:online stuff still? Like, are you seeing that article?
Unknown:Really good question. So to be honest, in the first part of
Unknown:this year, I would say it's definitely still been very much
Unknown:more focused on the online. I think a lot of people were still
Unknown:kind of treading carefully in this earlier in this year,
Unknown:particularly in a lot of the Southeast Asia markets, you
Unknown:know, it took a lot longer for us to sort of come out the other
Unknown:side of things like lock downs versus a lot of the Western
Unknown:countries. So the focus was still very much online. I think
Unknown:last year cup to get share a kind of couple of examples. With
Unknown:you. I think one of the examples that we have from Thailand was
Unknown:we we ran a online sort of show matching tournament last year
Unknown:for NES cafe, to be able to promote their
Unknown:their espresso product that they were launching in the market.
Unknown:And their key objective because they couldn't reach consumers
Unknown:offline was to really generate awareness through the Gen Z
Unknown:audience, but also to drive actual purchase. So we actually
Unknown:set up an online tournament with our top gaming influencers in
Unknown:Thailand and ran a competition. So for every espresso cam that
Unknown:was purchased, the shopper could actually register that purchase
Unknown:online and then they had a chance to win a spot to play in
Unknown:The tournaments with their influence idols, and win all
Unknown:sorts of cool prizes at the same time. So that was a really cool
Unknown:activation. Yeah.
Unknown:It was really well received, we actually just won an award for
Unknown:it from the media agency association of Thailand, which
Unknown:was really exciting.
Unknown:But yeah, I think that was a great example of how you know, a
Unknown:brand really engaged with this space and really understood the
Unknown:benefits of being able to activate through an online
Unknown:initiative as well with the community. And of course,
Unknown:ultimately, still drive that that engagement and purchase
Unknown:behavior as well. And then another example, this year that
Unknown:we ran, actually in India was a collaboration with Gillette. So
Unknown:we created a pro esports tournament online called the
Unknown:Gillette and seven seat Invitational, which we ran in
Unknown:partnership with spaceports, our partner in India. And we
Unknown:achieved over 83 million impressions for that particular
Unknown:campaign. It was a nine day tournament, all online, a
Unknown:fantastic opportunity for our audience as well to be able to
Unknown:engage with the Gillette brands. And in fact, we have just run a
Unknown:community survey recently, with our seven C community. We've
Unknown:seen fantastic results in tons of that brand sentiment as well
Unknown:for Gillette, and then Mac three product, which essentially was a
Unknown:partnership that they forged as well, with the GMI in the
Unknown:market. So a lot of it has still very much been these kinds of
Unknown:online activations in various different forms. But certainly a
Unknown:big focus for me now as well in my role is all about these in
Unknown:person, and powered events as well. So we're starting to build
Unknown:out hyperlocal
Unknown:events in each of our local markets. We're thinking on this
Unknown:of this in a very broad way, though. So it's all about sort
Unknown:of gaming and lifestyle. So there are various different
Unknown:elements that we're going to be interacting into those sort of
Unknown:programs, everything from sort of the esports element side, to
Unknown:also web three with playing, earn gaming, so giving the
Unknown:community an opportunity to participate and learn about the
Unknown:opportunities with the playing and bass games with NF T's, as
Unknown:well, which we will also be integrating into the space. And
Unknown:I think, yeah, those kinds of opportunities to actually bring
Unknown:the fans together in person, and an opportunity to sort of
Unknown:interact in that level, and also ensure that we've got a lot of
Unknown:immersive experiences that they can join person as well will be
Unknown:really important. But I really think that it's, you know, the
Unknown:two are very synergistic, you know, there's a huge amount of
Unknown:overlap between the online and offline. So whilst a lot of
Unknown:these offline events will be taking place, it's still
Unknown:absolutely crucial that a lot of this is captured for the online
Unknown:audience at the same time.
Unknown:That makes sense. I have kind of two follow up questions there,
Unknown:especially since we started talking about web three and
Unknown:NFPs, which is great. So much fun for me. Um, the first and
Unknown:this is this is backing up a little bit, but what are the
Unknown:major streaming providers that you use? And, and I want, I'm
Unknown:curious, because I, I know about, you know, Billy, Billy,
Unknown:and dou, u and China, but I don't know how far that market
Unknown:extends and where it's at in Southeast Asia. So that's kind
Unknown:of the first question of we have put here. What do you all use?
Unknown:And then the second question about, you know, web three and N
Unknown:FPS is what is the reception like with the audience that
Unknown:you're working with? Again, the North American audiences had a
Unknown:very, say checkered response to incorporating NF Ts and playing
Unknown:our games. So yeah, so what are the sharing platforms? And
Unknown:what's the attitude towards web three and crypto games where
Unknown:you're at? Awesome. So I think, to answer your first question,
Unknown:kind of taking it back a step, I think one of the most important
Unknown:things for people to understand is that Asia as a whole is
Unknown:extremely fragmented. You know, it's very different to working
Unknown:in the US or Europe. 100 Yeah, yeah, sorry, just interrupted.
Unknown:That's what I was thinking. I was like, I feel like the
Unknown:Chinese streaming services are not going to be popular in
Unknown:Southeast Asia. They're certainly very different.
Unknown:And China sort of is a is a beast of its own, to be honest,
Unknown:but you know, everything from from the language element
Unknown:through to all of the different cultural nuances. I think it's
Unknown:really important to understand that every market is extremely
Unknown:different, and we have to take them in isolation. So, you know,
Unknown:for us as a business, it's really important that we take a
Unknown:hyperlocal approach as well to everything that we do. So
Unknown:answering your question about the streaming platforms. It's
Unknown:really interesting that you generally see if I'm going to
Unknown:generalize that YouTube is actually the most prominent
Unknown:platform across the region.
Unknown:It's really seen a huge level of success over the years
Unknown:But there definitely are different iterations across each
Unknown:of the markets as well. So Facebook is also extremely
Unknown:popular in certain markets. So for instance, in the
Unknown:Philippines, Facebook is a much bigger platform for the gaming
Unknown:and esports community than YouTube. And then in India, it's
Unknown:still very much about YouTube. But then you've also got some of
Unknown:these new streaming platforms emerging like Loco and also
Unknown:router as well, who essentially refer to themselves as the
Unknown:twitch of India. So that's a really different an interesting
Unknown:dynamic there. So yes, it's definitely really fragmented.
Unknown:And we really have to take every market and isolation to assess,
Unknown:which is the optimum platform that we want to be able to
Unknown:execute on
Unknown:in each market, as well, and depending on the type of
Unknown:application.
Unknown:And then what were the attitudes towards web replan on games and
Unknown:lefties in games? Like I said, in the US and North America,
Unknown:it's not good, which is sad to me personally. But I would love
Unknown:to know, like, what the attitudes are, like, where
Unknown:you're at and who you're working with? Yeah, for sure. So, um,
Unknown:like, I think there's definitely a huge amount of hype, I think
Unknown:one of the first exciting things to mention as that we are fully
Unknown:invested in this space. So in fact, we just hosted our web
Unknown:three launch event around two weeks ago in Bangkok, which was
Unknown:fantastic. There's a huge amount of interest and excitement. In
Unknown:fact, we well oversubscribed on the guest list as well, because
Unknown:I think so many people are really interested to learn about
Unknown:this space. And so sort of off the back of that, I think, yeah,
Unknown:one of the key elements here is, is education. I think there's a
Unknown:lot of people who are extremely skeptical.
Unknown:But I think at the same time, there's a lot of people who are
Unknown:eager to learn. So both on the b2b level and learn about the
Unknown:opportunities there. We are already forging a lot of
Unknown:different exciting partnerships with virtual worlds and the
Unknown:metaverse also with some of these global game publishers in
Unknown:the space, the likes of an Animoca brands or, or a gala or
Unknown:spy neighbors, etc, which is super exciting. But it's also
Unknown:really interesting when we conducted surveys with our
Unknown:esports communities recently, around our teens, there's been a
Unknown:huge level of interest in learning about crypto and the
Unknown:NFT space, and also play and earn. So actually recently with
Unknown:some of the surveys that we conducted in Thailand with our
Unknown:bacon time community, who were very mobile focused, and then
Unknown:our myth community who are much more PC focused around 85 to 95%
Unknown:said they were essentially interested to learn about crypto
Unknown:and the blockchain gaming space. So
Unknown:there's a huge amount of interest here, and also those
Unknown:that actually want to learn more about playing earn.
Unknown:And so, you know, we first see there's a huge opportunity, you
Unknown:know, with this younger generation, but it's very much
Unknown:about taking the first steps on on education, and giving them a
Unknown:level of confidence there as well. So making sure that
Unknown:everything that we do is focused on entertainment and having fun
Unknown:at the core, I think that's crucial, as we know, for any
Unknown:part of gaming, so every single activation that we are going to
Unknown:be taking this space has to be entertaining and fun at its
Unknown:core. And also, I think really losing the jargon. There's so
Unknown:much jargon around from the metaverse and crypto and NF T's.
Unknown:And I think everyone just feels totally overwhelmed. So I think
Unknown:it's about ensuring that we're creating a sense of simplicity
Unknown:around it as well, to help people really understand and
Unknown:then engage with the space. So
Unknown:I definitely think we've kind of got a lot of opportunity there
Unknown:with people in terms of interest levels. And I think the other
Unknown:thing to bear in mind is that, you know, from from a web three
Unknown:perspective as well, like gaming has been at the core of that
Unknown:since like the start right. You know, you've had Roblox which
Unknown:started back in 2006, which is crazy to think and they've got
Unknown:like something crazy, like over 200 million daily active users,
Unknown:you know, so from from that element, and where we've got
Unknown:that younger audience who are very much digital natives, who
Unknown:are already interacting and finding their their sort of
Unknown:social interactions taking place a lot of the time in this space
Unknown:as well. It's also quite natural to them.
Unknown:So as we see the development more of like these new virtual
Unknown:worlds in the metaverse, so we've got like the likes of
Unknown:sandbox and decentraland. And there's sort of a whole host of
Unknown:new virtual worlds opening up at the time. I foresee that
Unknown:actually, it's really natural fit with the esports and gaming
Unknown:communities as well. So
Unknown:I envisage that you know, the uptake is only going to continue
Unknown:to increase and from the play and and space as well. I think
Unknown:this is really interesting. So, for us as part of our web three
Unknown:business pillar, we've actually developed our new
Unknown:I'm guild, I'm focused on Play and earn blockchain based games.
Unknown:So we really want to be able to open up an opportunity for all
Unknown:players to earn for the time and effort that they're spending,
Unknown:playing these sorts of games. So ultimately, like giving people
Unknown:control and ownership back of the time and money that they're
Unknown:spending when they gaming, which of course has in the past, not
Unknown:not been possible in the in the same way. So, for us, we really
Unknown:want to open up these opportunities, and develop a
Unknown:sense of community, which again, is at the core of everything
Unknown:that we want to really achieve and do so an opportunity for
Unknown:everyone to be able to play, reap the rewards of that.
Unknown:And yeah, even at the next level, then think about how we
Unknown:can then take that to the competitive level. So start to
Unknown:pick out some of those real top players in this space as well.
Unknown:Which in the webinar spaces is sorry, playing on Spaces is
Unknown:referred to as scholars, and actually starting to forge our
Unknown:own esports teams in the space to
Unknown:pause really quick and we'll edit this out. But would you
Unknown:mind putting your camera off and then back on you've gotten
Unknown:frozen? I don't think it's going to be an issue in the upload.
Unknown:But it's hard for me to tell.
Unknown:Is that better?
Unknown:Actually, still frozen, but should be uploading correctly.
Unknown:The only reason I was asking is okay.
Unknown:Yeah, I think that's the studio. Okay. Good thing is what I see.
Unknown:And what gets uploaded are two very different things. Okay.
Unknown:It I'm not worried as long as everything said, upload.
Unknown:Sure.
Unknown:It's
Unknown:good.
Unknown:A second?
Unknown:No, I'm doing anything, but don't worry about it. Like I
Unknown:said, I will, like, as it will get uploaded properly, I just
Unknown:can't see it live. Okay, so I'll try this totally fine. It's not
Unknown:a problem at all. I have a feeling that my computer's
Unknown:offloaded over. I think that's why
Unknown:it gets mad at me when I use Riverside for too long. But
Unknown:that's okay. No worries. Um, so I'm gonna give a 321 Countdown
Unknown:and then we'll get right back into it.
Unknown:321.
Unknown:So following up on all that, I would love to hear because you
Unknown:mentioned right at the end, and this is actually a perfect segue
Unknown:into the question that I wanted to ask. Um, you started talking
Unknown:about developing esports teams and getting competitive players
Unknown:on a roster. To then, you know, do all the partnership
Unknown:sponsorship things that you're doing with AMP first?
Unknown:I'm wondering.
Unknown:So, first of all, it's just funny to me to think about a
Unknown:player playing a play in earn game and then also streaming it
Unknown:and making money on top like, that's, that's great. That's a
Unknown:good thing. It's just like the best form of double dipping, I
Unknown:can think of honestly, but I'm wondering what that looks like.
Unknown:Like, are you when you're talking about developing esports
Unknown:teams, particularly for players and kind of using newer spaces?
Unknown:Especially? Are you thinking about them in the same way that
Unknown:you're thinking of, say, a competitive CSGO? Team? And I
Unknown:would imagine that it's going to be different, but what elements
Unknown:are you kind of taking from I guess, we're already getting to
Unknown:the point where it's traditional esports structure and thinking
Unknown:about bringing those into web three. And where do you think
Unknown:there might be differences? Yeah, absolutely. So um, great
Unknown:question. Um, certainly, from the differences perspective, I
Unknown:would say it's, it's more around sort of the game titles that are
Unknown:already out there in the plan space already, and versus what
Unknown:is obviously there from a traditional esports perspective,
Unknown:I think just taking a step back very quickly. In terms of the
Unknown:games, it's probably worth me pointing out that obviously,
Unknown:given that this market is so fragmented, in Southeast Asia,
Unknown:there's a huge difference in terms of the game titles that
Unknown:are actually being played, and a lot of which will be very
Unknown:different to the to the US and Europe as well. So you know, our
Unknown:esports teams in Thailand, we have two, one called Bacon time,
Unknown:which is focused on mobile games. They play arena of Valor,
Unknown:which is the most popular game in that market. It's actually
Unknown:known as honor of kings in China, but that's extremely
Unknown:popular in Thailand, and then also in Vietnam. However, if we
Unknown:then go and look at, you know, markets like the Philippines and
Unknown:Indonesia, you've then got mobile titles like mobile
Unknown:legends Bang Bang, which is
Unknown:extremely popular as well as an esports title and then also Dota
Unknown:two. And then in India you have BGI, which is no battlegrounds
Unknown:mobile India, which essentially is the same game as pub G
Unknown:mobile, but it was actually relaunched as BGI by Crafton in
Unknown:the market as sort of political conflict between India and China
Unknown:actually prevented a lot of the Chinese apps from from being
Unknown:present in the market anymore. So in terms of the game titles,
Unknown:these esports titles as well that the teams are playing,
Unknown:they're extremely diverse across the region. But what I would say
Unknown:is that, you know, the most important thing is that they
Unknown:are, you know, high quality, obviously, highly competitive
Unknown:and fun. So I think from from my point of view of the playing and
Unknown:space,
Unknown:this is only just starting to reach a point really, where
Unknown:there are games being launched into the market that are really
Unknown:starting to fit the bill to be classified as an esports. Game.
Unknown:So in fact, there's one particular game at the moment
Unknown:that are playing own guilds have been already hosting
Unknown:tournaments, as well, we ornaments for the community to
Unknown:enjoy. And that's called a spider tanks, which is published
Unknown:by dollar games.
Unknown:So we've already noticed a really significant uptake as
Unknown:well for this particular game format. So much so that we
Unknown:actually even took our plan on guilty and esports teams. And
Unknown:also there were a range of other esports students from across
Unknown:Africa, parts of Europe, as well to actually play in a plan and a
Unknown:blockchain based game esports tournament in Dubai. So that was
Unknown:awesome. I want to say that I think it's the first esports
Unknown:team and esports tournaments, sorry, that has actually been
Unknown:hosted as a LAN event for any blockchain based games to date,
Unknown:which was super exciting.
Unknown:So cool, really cool. And in fact, sort of going back to your
Unknown:point about the players side as well, we actually had one of our
Unknown:ex pro players actually playing in our field esports team for
Unknown:that specific event. And there are a number of our players that
Unknown:have actually really enjoyed the experience of playing this
Unknown:specific title. And they really feel that it's, it's a
Unknown:competitive game that actually really has legs. So um, so we're
Unknown:heavily invested in games, really, that actually have that
Unknown:esports element around them, as well. So again, making it more
Unknown:exciting for the community, allowing us to set up
Unknown:tournaments, with prize balls, etc. So yeah, I think I think
Unknown:there's still a long way to go. But definitely, we're starting
Unknown:to see more of an emergence of sort of these plant based games
Unknown:that have that really competitive button element and a
Unknown:high enough quality to really justify kind of that that
Unknown:esports title as well.
Unknown:That is so cool. I can't believe that there's already tournaments
Unknown:happening, you know, I feel like everything is coming. I mean,
Unknown:it's, it's tech, so everything moves at the speed of wine, of
Unknown:course. Um, that's a really, really me, and exciting. That's
Unknown:really cool. Um, let's back up for a second and actually talk
Unknown:about you because we've been talking about ampars. This whole
Unknown:time, I plan for the episode was to talk about you first and then
Unknown:get into some of the work you're doing. But we just started off
Unknown:on such cool roads, I couldn't help but follow them. So I want
Unknown:to back up. And I want to know how you wound up getting
Unknown:involved in a young person. Here. You are talking about web
Unknown:three gaming, you're, you're one of the few people I've met, who
Unknown:does that really often, you know, like, how did you get
Unknown:here? What's your story with that? Good question. Really good
Unknown:question. And it's not a conventional story at all my, my
Unknown:actual background wasn't in gaming. Really, before I joined
Unknown:us. I was a bit of a gamer when I was sort of much younger, and
Unknown:in my teens. So starting from playing games on my dad's PC
Unknown:like Prince of Persia, I'm now showing my age.
Unknown:So I used to love such a good one, though. It's
Unknown:absolute classic. I used to love that. So I'm famous like Prince
Unknown:of Persia, have you seen Mario Kart and so that that was a big
Unknown:feature in our household all the way through to then getting
Unknown:really into quake as well. So my dad will be quake and I started
Unknown:quite obsessed with that game. But really, that kind of that
Unknown:kind of interesting gaming sort of stopped in my late teens, you
Unknown:know, I was going to university etc. And so yeah, that like,
Unknown:from that time, gaming didn't really kind of feature. I
Unknown:actually left university and went to cancer, which is a part
Unknown:of WPP and essentially, I was working on on a graduate scheme,
Unknown:and they cancel Worldpanel division. So I was dealing at
Unknown:the time with consumer and shopper insights in grocery, so
Unknown:a very, very different world.
Unknown:I watched them in London.
Unknown:For about three years, I'm really kind of soaking up like a
Unknown:sponge, all of the kind of key soft skills that I was able to
Unknown:develop. So how to kind of assess data and develop insights
Unknown:on how to create proposals how to pitch to clients, and most
Unknown:importantly, also being able to really manage client
Unknown:relationships. And I think that's, that's something that,
Unknown:for me has always been the biggest passion point. I love
Unknown:working with people. And obviously trying to make sure
Unknown:that I'm kind of giving them the best possible service
Unknown:as possible. So yeah, I work I've worked for them for about
Unknown:three years. I always had a love for Asia, I traveled in Asia
Unknown:already for a number of years, as well as specifically
Unknown:Thailand, a role came up in Thailand, that was supposed to
Unknown:be a six months a comment. And it turned into six and a half
Unknown:years. And so I was doing a very similar role to be up but I had
Unknown:the opportunity to travel all over Asia, meeting new clients
Unknown:presenting I was in China one week, Taiwan, the Philippines,
Unknown:Vietnam, so you name it, I went everywhere. And I was just so
Unknown:lucky to have such a fantastic opportunity and, and really kind
Unknown:of get under the skin of Asia and the different markets and
Unknown:the different cultural nuances as well. So yeah, I worked for
Unknown:them. In time for about six and a half years, I then moved with
Unknown:my role and started working on the Procter and Gamble account,
Unknown:but for Asia, and working with the global png haircare team as
Unknown:well out of Singapore. So
Unknown:that's 11 and a half years of my career have gone, which was
Unknown:fantastic. And I had so many learnings and develop so many
Unknown:core skills as well, the experience of working in Asia,
Unknown:of course, was was fantastic. But I really kind of had that
Unknown:drive as well to move more into the kind of the creative space.
Unknown:So I actually went to completely the opposite side, I went from
Unknown:working in a massive corporate to working from at to working
Unknown:for SMEs and startups. So I actually worked for two global
Unknown:open source creative platforms, helping creators essentially,
Unknown:freelancers, etc, to be able to kind of partner up with the big
Unknown:global brands on their creative campaigns. And actually, the
Unknown:latter company that I worked with is where I really started
Unknown:getting into the gaming space again.
Unknown:So, you know, gaming was just starting to be talked about a
Unknown:lot as well, and the industry and the opportunities, and I was
Unknown:pitching to the likes of EA, and then also Animoca brands, as
Unknown:well, who are a blockchain based developer and publisher, and
Unknown:also a venture capitalist company as well. So that was
Unknown:when I really started to jump into the gaming space and really
Unknown:realized how much I loved it and very passionate about the
Unknown:opportunity sets kind of community that surrounded
Unknown:gaming, as well. And also just the sheer sense of diversity as
Unknown:well. So it really fascinated me, I met my now boss, when we
Unknown:were actually starting a discussion on potentially
Unknown:partnering up at the time between our two companies, he
Unknown:was just launching campus. And in fact, that ended up then
Unknown:being a job offer on the table for me to join them. So that was
Unknown:in November 2019. So I'll be honest, I was very nervous. I
Unknown:think purely, purely my, the pressure being on myself as
Unknown:well, because, you know, I really didn't feel overly
Unknown:confident yet in the gaming space, I'd only sort of starting
Unknown:to learn the industry for about a year or so. But I was also
Unknown:super excited. And I think one of the key things for me, and
Unknown:I've sort of always had instilled in me as well, as you
Unknown:know, you can achieve anything if you really set your mind to
Unknown:it and dedicate your time and you work hard. So for me, it was
Unknown:all about the research element. I was reading so many articles,
Unknown:watching videos, and really trying to get under the skin of
Unknown:the gaming and esports space in the region. So yeah, it's it's
Unknown:been a fantastic opportunity. And yeah, it's kind of brought
Unknown:me brought me to where I am today, two and a half years
Unknown:later in my dream job.
Unknown:Which is so fun. I this is a question that I've been, I think
Unknown:we've talked a little bit about when I when I initially met you.
Unknown:But one thing I would love to know about is if you were able
Unknown:to kind of bring a lot of the consumer insights work into what
Unknown:you do now, I would imagine that that's an extremely valuable
Unknown:knowledge base to have when you're trying to build an
Unknown:audience and build a brand. So what what came over from your
Unknown:time working in consumer insights? They Yeah, no super
Unknown:good point. Well, I think from the start having been very
Unknown:immersed in kind of the data and insights space, I think for me,
Unknown:it was a crucial element of sort of generating an educational
Unknown:piece for well one myself but also for for potential clients
Unknown:and
Unknown:partners as well, and in this particular space, so data and
Unknown:insights to me have always been a fundamental part of, you know,
Unknown:working together with any brands and partners as well, to really
Unknown:give them the reinsurance of the opportunity within the space.
Unknown:And also where you know, that there's that level of
Unknown:authenticity and the right fit, as well. So, you know, trying to
Unknown:understand the trends in the markets, as I mentioned early,
Unknown:you know, this region, particularly is extremely
Unknown:fragmented. So it's really important to understand the
Unknown:nuances in every single market. And so, for me, that was a huge
Unknown:learning that I actually took from, from my days working in
Unknown:the market research world as well, really being able to take
Unknown:that data and create stories, as well around around the
Unknown:communities in each of the markets, and really being able
Unknown:to highlight what those business opportunities might be. And of
Unknown:course, you know, there's so many different opportunities,
Unknown:and this is why we're developing such a, an extensive suite of
Unknown:products as well. So, you know, it's the same with with any form
Unknown:of kind of creative and advertising, you know, for some
Unknown:brands, it's going to be a best fit to be focusing sort of on
Unknown:the on the original content opportunities as well, and how
Unknown:to reach the community in in other respects, it might be
Unknown:tournaments, because actually, the brand itself is the right
Unknown:fit, who they're the audiences that, you know, they have that
Unknown:natural synergy there. And the messaging as well. So there's so
Unknown:many different opportunities and routes, but I think everything
Unknown:comes back to the data and insights and trying to ensure
Unknown:that we've got sort of an authentic bit between the sort
Unknown:of the products that we are proposing to the brands, and how
Unknown:they can best reach that their target audience, as well. So I
Unknown:would say that is definitely the one thing that has definitely
Unknown:been instilled into me from the start. So going along with that,
Unknown:and your experience, as someone who has worked a lot of consumer
Unknown:insights in the data, how are you able to like, I guess this
Unknown:is more of an advice question, what advice would you give to
Unknown:someone who is looking to identify where they can fill in
Unknown:a gap? Like what questions do you ask yourself?
Unknown:To be able to say like, Okay, I want to be the one that
Unknown:organizes tournaments, or I want to be the one that makes content
Unknown:plays, like, for anyone out there who's working on a team or
Unknown:is interested in working with, you know, esports, at large?
Unknown:What questions do you ask yourself to know what you should
Unknown:be doing?
Unknown:Very good question. So I think one of the most important and
Unknown:the and the front of fundamental part really is, who are that
Unknown:audience? So who are these people that are actually kind of
Unknown:engaging in this specific space? So, for instance, if it if it's
Unknown:content series, and we're trying to think about, what are the
Unknown:platforms that we should be looking at in terms of
Unknown:distribution? You know, who are the audience base on each of
Unknown:these platforms as well? And are they going to be the right fit
Unknown:for this, this content series that we're actually planning to
Unknown:develop?
Unknown:And then off the back of that? Who are the appropriate talents
Unknown:that we then want to bring into that content series as well? So
Unknown:it's very much trying to gain an understanding initially of like,
Unknown:who are those people that we're trying to reach? Where can we
Unknown:best find them? So on which platforms? Or if it's, if it's
Unknown:an offline events, you know, from a location perspective,
Unknown:what's the kind of footfall? Who are the types of, you know, sort
Unknown:of shoppers or consumers who are going to be attending in those
Unknown:spaces? as well? Or? And then And then also, like, how do we
Unknown:design a program that is going to best fit for that audience.
Unknown:And also then for for the brands, or partners that we're
Unknown:going to be involving, but everything really first starts
Unknown:with the audience and who we're trying to reach? And on what
Unknown:platforms that we can actually best reach them overall. And
Unknown:then the next part is about who do we, you know, what do we want
Unknown:to feature in that program? Who do we want to integrate? Who is
Unknown:then going to appeal to that audience? And who is also then
Unknown:an authentic fit with with that brand partner that we're
Unknown:bringing in, as well. So there's many different elements that we
Unknown:kind of have to factor in into that understanding.
Unknown:And, yeah, there's, I'd say that one of the most challenging
Unknown:things still to date is sort of centralized research. resources.
Unknown:I think that's still one of the biggest challenges for the
Unknown:gaming and the esports industry as a whole. You know, we've
Unknown:there's so many different avenues and routes and sources
Unknown:that you can tap into. So I still very much find that trying
Unknown:to build out a story can be extremely time consuming and
Unknown:quite a challenge. There's a lot of different sources that you
Unknown:can go to but having said that, I'm noticing that there's still
Unknown:a wealth of information that is still starting to build out
Unknown:there. You know, we've got the lights of Newzoo
Unknown:I have a great source of kind of top line data for the gaming and
Unknown:esports space. And they really do start to drill down into
Unknown:specific regions and markets in Asia as well, which is
Unknown:fantastic. Also the likes of YouGov, they actually created a
Unknown:fantastic white paper thought leadership piece last year,
Unknown:which was fantastic, all about sort of profiling gamers and the
Unknown:platforms that they that they like to watch and consume
Unknown:esports all the way through to kind of the profile of who these
Unknown:fans are, as well. So there was a huge amount of insight in
Unknown:that, but we're definitely having to still cherry pick a
Unknown:lot from from various different sources to really get to the
Unknown:crux of, you know, what it what does this kind of industry look
Unknown:like and and how can we best activate and, and execute within
Unknown:that as well. And, and also, of course, then bringing in the
Unknown:brand partners and making sure that there's that level of
Unknown:authenticity, too.
Unknown:So for us, as I mentioned earlier, that, you know,
Unknown:conducting our community surveys has been really important, and
Unknown:also really interesting. So I mentioned earlier, some of those
Unknown:learnings that we also understood by playing around
Unknown:were a huge amount of the community were really interested
Unknown:in crypto. But obviously, they still felt they have learned a
Unknown:lot and there was a lot of education needed. So you know,
Unknown:that's a learning we can take when we're going to go and have
Unknown:to chat to potential crypto partners and sponsors as well.
Unknown:And, you know, let them know that obviously, as a
Unknown:foundational element, if you want to try and really engage
Unknown:with this audience, and connect with them, we've got to think
Unknown:about how can we start with it with an educational focus in a,
Unknown:in a fun way, we know the community want to learn? How can
Unknown:we achieve that?
Unknown:So yeah, there's that the community surveys have
Unknown:definitely been invaluable to us to understand what does our
Unknown:community really want? What do they look for, you know, if I'm
Unknown:going to be thinking about who am I going to partner with from
Unknown:a music label, or artists perspective, you know, who do
Unknown:these community community members resonate with? Like,
Unknown:who's important to them? You know, we, again, being
Unknown:fragmented markets, we can't just assume that we can develop
Unknown:one partnership that will be a fit all for the whole region,
Unknown:you know, every market is different. So understanding
Unknown:those local market nuances, understanding our community as
Unknown:well is really important.
Unknown:That makes so much sense. And I so I formerly worked as in a
Unknown:data analytics position. And yes, the lack of data for me is,
Unknown:is one of the toughest parts about esports. Like, there's
Unknown:nothing to run a
Unknown:lot of hours of Googling and searching the net, for, you
Unknown:know, all sorts of different insights to try and build
Unknown:together the stories and that, you know, what, that so much out
Unknown:there, there is so much out there, but But I think, you
Unknown:know, there's still a long way to go before we can we can
Unknown:really kind of, you know, find a sort of sense, more centralized
Unknown:sources, ultimately to really help us kind of tell those,
Unknown:those stories as effectively as possible. Yeah, Hugo has been in
Unknown:news, you have both been very helpful, but I'm definitely
Unknown:looking forward to, because they put out really great insights,
Unknown:right. But I want like the back end stuff, you know, I want the
Unknown:data.
Unknown:In English industry, we're just not at a point in the industry
Unknown:where those datasets and everyone who's ever been in data
Unknown:knows that the hardest part about being a data is getting
Unknown:the dataset together. Like this is not a novel problem. And by
Unknown:any means. It's just that the fact that I mean, if you compare
Unknown:to like so many of like grocery industry, there's like 100 plus
Unknown:years worth of stuff you can look at. And it's just it's just
Unknown:different. This is such a young industry. So there's time but
Unknown:yeah, definitely creating building those data sets. And
Unknown:like, oh, there's no Bureau of Labor Statistics for esports.
Unknown:Not, not at all. No, no, yes, it is. It is a dream of mine to get
Unknown:there someday. But I totally understand that theme. I'm Jen,
Unknown:you've just given me so much to think about, which has been so
Unknown:great. I'm going to quickly summarize some of the points
Unknown:that we talked about. And then we'll get into our last section
Unknown:here. So we started with online services and influencers, games
Unknown:and tournaments, even online generate lots of UGC that helped
Unknown:further build the brand. Focus still online, it doesn't even
Unknown:have to necessarily be in real life, you can still have these
Unknown:events. And you can have that kind of similar engagement that
Unknown:creates all that content to then be able to further engage with
Unknown:fans. It's kind of a self feeding cycle. We talked or
Unknown:eventually a bit about the Nescafe partnership, and you
Unknown:mentioned Gillette as as well. These are both really unique I
Unknown:thought I think that the enough cafe, the opportunity to go buy
Unknown:something in real life and then enter into that that raffle that
Unknown:opportunity to go play with with professional esports players is
Unknown:a really cool bridge between real life and online worlds.
Unknown:Says really, really activation
Unknown:They're also mentioned that as we get into more real life
Unknown:events you're looking into do, you're looking to do hyperlocal
Unknown:tournaments, that the Asian market at large is really
Unknown:fragmented. So it's going to be different approaches in
Unknown:different areas, taking each market and isolation is really
Unknown:important for deciding what to execute on.
Unknown:And we then talked about that in relationship to platforms. And I
Unknown:know that you had mentioned that Facebook and YouTube are big
Unknown:platforms in the region, although in different places,
Unknown:one is bigger than the other. And then in other regions,
Unknown:there's other completely different third parties that are
Unknown:bigger than both of those. So it's, it's really split up in
Unknown:that way. Whereas I definitely think that we are very used to a
Unknown:twitch dominated environment in North America, and what you do
Unknown:and and first, you're also looking towards the future
Unknown:towards the metaverse fully invested into web three, because
Unknown:you think that the surveys that you stated were so cool that
Unknown:there's so much interest in learning with a space, but that
Unknown:education is going to be a key element in getting any
Unknown:partnerships any collaborations off the ground. People want to
Unknown:learn about crypto and planner and but there's still a huge gap
Unknown:and how to do that from both a b2c and b2b level. So it's gonna
Unknown:take a little bit for that. However, you mentioned that you
Unknown:already have a guild that is focused on Plan earned on
Unknown:blockchain, Blockchain based teams, and that they have been
Unknown:able to host events, have tournaments and do a lot of the
Unknown:things that we think of as traditional esports. In games
Unknown:that are not blockchain based, which is so cool. When it comes
Unknown:to your journey on getting into gaming and esports. You give
Unknown:really good advice and saying, read as much as you can put your
Unknown:mind into it as much as you can. And don't be afraid to get
Unknown:started without the deepest knowledge base. So you're
Unknown:passionate about it, get out there. Just put your mind to it
Unknown:and work a little bit harder, maybe at the beginning to build
Unknown:yourself up. But you don't need to know everything going in
Unknown:there's there's definitely an on the job element to any training.
Unknown:And then we talked a lot about you coming from the market
Unknown:research world,
Unknown:taking different business opportunities into different
Unknown:markets. And I the one question I asked you is kind of what do
Unknown:you think about when you're creating a new opportunity,
Unknown:because you'd mentioned that brands have different fits for
Unknown:what they should be doing. So to figure out what you should be
Unknown:doing with an esports. First think about the audience, then
Unknown:try to identify the platforms that audiences on, then think
Unknown:about the talent that's going to have not only the best content
Unknown:fit, but also an authentic feeling fit, which is that word
Unknown:that the esports industry loves to use.
Unknown:And then and then after that, try to figure out what you're
Unknown:actually going to do once you have all those steps in place.
Unknown:And we talked about how the biggest one of the biggest
Unknown:challenges to that is having centralized data and resources.
Unknown:So we need more data out there listening who wants to build a
Unknown:giant data brand or build the Bureau of Labor Statistics board
Unknown:gaming these call me, I gotta
Unknown:go both of us.
Unknown:Um, so Jen, so much talk about so much to think about, the
Unknown:thing that I love to end with in every episode is what I like to
Unknown:call the moment of reflection, which is the chance for you to
Unknown:look back on your career, how you got to where you are. And I
Unknown:like to ask, what is one thing you would like to tell your
Unknown:younger self while getting into the gaming industry and being
Unknown:successful?
Unknown:I love this question. I love I've loved listening to this on
Unknown:every episode of your podcast, I always find it so fascinating,
Unknown:you know, everyone's got very sort of different backgrounds,
Unknown:based in different locations, as well. So I always find it really
Unknown:interesting.
Unknown:For me, I would say it's dates back to sort of my teen years,
Unknown:really, where, you know, and I alluded to this earlier as well,
Unknown:and moving into the gaming space, but my dad kind of
Unknown:instilled into me, you know, really need to work hard to get
Unknown:where you want to be, and to reap the rewards. So even at a
Unknown:young age, you know, if I wanted to be able to do something,
Unknown:myself, rather than just sort of having something handed to me, I
Unknown:really had to dedicate all my energy time and effort to be
Unknown:able to, you know, maybe it was working at a bakery when I was
Unknown:14 If I wanted to go to the movies with my friends, you
Unknown:know, as simple as that, but like, you know, working hard to
Unknown:but then be able to reap the rewards and enjoy it. And this
Unknown:very much has kind of been instilled in me throughout my my
Unknown:career as well.
Unknown:And I think it's been crucially important as well, like my
Unknown:career path has obviously not been an obvious one, you know,
Unknown:starting off in market research and I never even thought about
Unknown:working in the gaming industry, you know, it didn't even cross
Unknown:my mind. And, you know, this, the path that I've taken the
Unknown:leap of faith that I took to move to Asia, which is then
Unknown:turned into my home for the last 14 years.
Unknown:You know, and taking the big leap from a corporate to to
Unknown:small, medium sized startups as well. So, you know, there's
Unknown:there's so many different leaps of faith that I've sort of taken
Unknown:along the route. So I think I would definitely tell myself
Unknown:younger self don't be afraid to do that. You know that. Really,
Unknown:there is nothing to lose. You've got nothing to lose, you know,
Unknown:only to gain
Unknown:From experience, every role is a learning experience. So, you
Unknown:know, take out of it, everything that you can soak up all of that
Unknown:information in the skill sets, you know,
Unknown:that you can from every single role, which will then better you
Unknown:for the next role that you're going to take on, as well. And,
Unknown:you know, it might not be an obvious path at the time, but
Unknown:somehow, you know, with with hard work, dedication, a little
Unknown:bit of faith, I think, you know, you can end up landing your
Unknown:dream job. And essentially, I have to say that that's where I
Unknown:feel I am today, I still look back and wonder how on earth I
Unknown:got here, but you know, I'm loving every minute of it. It
Unknown:was a hard way through COVID Having just started the job
Unknown:role, but yeah, I'm, uh, I'm seeing a lot of great things
Unknown:ahead. And yeah, just excited to see where things are really
Unknown:going to start shaping further in the gaming and esports space.
Unknown:So yeah, so fun. So what I heard from that was that he up, work
Unknown:hard and take risks. Yes.
Unknown:I don't live in regrets. I like it. Thank you. So, so much for
Unknown:coming on. This has been so much fun for me. I mean, first is
Unknown:just fascinating. And what you're doing is fascinating,
Unknown:totally new and fun approach to games. And the focus on finance
Unknown:is really clear. And I hope that more companies start to do that
Unknown:more often. Um, where can people find you follow you follow Him
Unknown:first, learn more about all the things? Absolutely, yes, please
Unknown:do. So you can find me on LinkedIn as Jenny Hall. So I'm
Unknown:at first head of strategic partnerships. So that's probably
Unknown:the easiest way to reach me directly. I don't tend to use my
Unknown:kind of social media quite so much for the kind of business
Unknown:side of things I take space seem to spend most of my life on it
Unknown:to be honest, just from our Creator and team's perspective,
Unknown:like I'll use it for my benefit.
Unknown:And then, on top of that, you can follow up first on LinkedIn
Unknown:as well for all the latest updates on our teams and
Unknown:talents, new product developments, etc. So yeah, we'd
Unknown:love for you to follow us and please reach out to me if you
Unknown:have any questions at all, or you just want to thrash outs and
Unknown:some thoughts on the gaming and esports space as well. So yeah,
Unknown:I'm always here.
Unknown:So fun. For all the listeners out there. Be sure to leave
Unknown:those five star ratings and reviews. Check out other
Unknown:holodeck media podcasts, including meta business and
Unknown:business esports. I'm on Twitter, Instagram and LinkedIn
Unknown:which I also occasionally use or don't use for personal and
Unknown:business purposes. It's all mixed up at Lindsay poss and you
Unknown:can catch me live on Wednesday afternoons. Now we have a new
Unknown:time on the business of esports live after show. We'll see you
Unknown:next week. Thanks for joining us here on meta woman. Make sure to
Unknown:subscribe to this podcast everywhere you get your
Unknown:podcasts, leave a five star review and tell your friends,
Unknown:family and colleagues all about us. Also, make sure to follow
Unknown:metta TV on all socials to get more of the best Metaverse
Unknown:content anywhere. Tune in every week for another episode of